Using Aging Off/Story Mode Off - game takes 18 minutes to save
edalbformat:
I kept self for 2 days trying different combinations to see what could be the cause for such delays. My conclusion is that it deals on something that probably EA has implemented self to guarantee that players would do exactly what they want them to do. Sort of punishment for not following the rules.
Explaining: I installed the Awesome Mod in one computer and my partner is running Indie Stone on the other. First we both continued the same game play (everything off) and we had the same delay in both computers.
Then I changed the game play and created a new hood. This time I chose one Sim to play (Agnes Crumplebottom) and switch everything on (Story Mode and Aging, but used the longest aging process). Suddenly everything was smooth and game saving takes only 10 seconds, no matter how many times I save.
I changed Agnes with the midlife crisis many times to make her different and tried to relate her to many sims (the maid Elf Grading or something, the neighbor male from Roomies). Unvariably to every romantic movement it seems that the males scape just before whoohoo for the most incredible reasons. The neighbor scaped with a message "Sim X has to be somewhere else right away", the maid just denied woohoo rudely. I played Agnes for time that would be equivalent to kill her in a normal aging progress and she is still virgin.
The supposed dead husband that is buried in her garden wasn't even introduced to her - they simply didn't know each other.
So the initial hood is already programmed internally and has the meaning to just disappear in the normal course of the socalled "Story Mode". Any atempt to stop the process causes the game to lag.
No matter if Awesome or Indie, stopping the story mod cause issues like Sims get stuck without interactions possibility (I got almost the whole neighborhood stuck in swimming-pools or in front of a work building), visited families that don't move at all.
It seems that this "big Life Stories Game" (in my mind this is not TS at all but LS continuance), is planned so that you play ONLY ONE SIM and watch the others.
Attempts to create an empty hood and play it "blank" is just visual.
Everytime a new townie is created it takes exactly the form and shape of the original characters. It simply places them back.
This seems to be the reason that I recreated the Goths and the game had a lot of problem to recreate the thumbnails (everytime I loaded them, the thumbnails were exactly like the original destroyed family). They are programmed internally to be exactly the way they were.
There are many discussion going on about how Indie or how Awesome does this or that and how it should continue. Has anyone any idea on HOW EA is going to continue? This is only the base game and from previous experience we all know that they DO NOT know at all How they themselves are going to continue. They change format and rules at EVERY EP.
Sounds like Political Parties!
Anach:
Today I did some further testing and fixed a lot of existing issues.
1. Fixed crashing and other anomalies during save.
2. Fixed lack of story messages (Awesomemod feature) at 1am.
3. Fixed stuck teddy bear in child inventory.
4. Fixed issue with reward points being out of sync within the UI.
5. Fixed issue with "first kiss" buffs not showing up.
6. Fixed missing audio notifications and music.
Ok so it sounds great, but what did I do?
Well it started with some testing I did by starting a new game in Riverview. While playing my Riverview game I noticed that a lot of the problems I'd been having with the last game (listed above) were no longer present. So what I did was export my household+house and also some of the other new families I'd created around town, then placed them into a fresh game of Sunset Valley, and re-merged the households of the exported Sims. The drawback of doing so has been that I lost all my custom paintings, as well as friends and story progression of my previous Sunset Valley. However, the benefits (at least for me) outweigh any losses I have experienced.
While I had to edit a couple relationships to restore sibling status to a few of the exported sims when merging them back into households, I did try to limit myself when using debug commands. One of the main tools I avoided using was the "Select Sim" command, and instead went into edit town, then changed household the proper way. The reason for this is that I noticed after using "Select Sim", my save times increased, and also any furniture edits i made to those other households when using "select sim" could be seen permanently through the windows of the house, unlike standard furniture, which could mean they arent being saved in the correct place when trying to save.
So far I've been able to regain my ability to save continuously without issue. Only time will tell whether or not my save issues get worse as the story progresses, as right now my saves are around 27Mb, rather than the 40-50Mb of my previous game. A lot of the problems could be from my last game being a pre-awesomemod game and having so many different mods installed and removed, so hopefully I will have less issues now my active mod list has stabilised somewhat.
J. M. Pescado:
Quote from: JBoat on 2009 July 13, 18:11:24
Just FYI - I use purgereactions every night in my game (sim nights), and almost every night it purges a few danglers. Seems to keep some proverbial ghosts at bay, which is good, but I have no idea where they come from to begin with.
If the number is low, these are actually "benign" emitters that are not really dangling, but it is nearly impossible to detect this condition accurately in code and no real harm is committed by purging them, so we wipe them all out. Affected emitters include real stink emitters, ghost emitters, and Criminal Mastermind emitters, so you don't want to casually wave this around for no reason.
twallan:
Back on the original topic, if I may...
My town has been plagued with the long save times for quite a while now. They tend between 10 and 20 minutes depending on what sort of stupidity I've been up to in game. They do tend to get progressively longer though, with the next time I save taking longer to perform than the previous.
However, entirely accidentally I found that removing my mods seemed to alleviate the issue entirely.
Steps:
1) Removed all mods (I was having a crash problem, so I removed them all to determine where the issue was)
2) Loaded my game
3) Saved the game in record time (it took under one minute to save, which I have not bested in many weeks)
4) Closed the game
5) Re-added my mods
6) Successive saves have so far been on par with the "under one minute" initial save
Now, I suspect when I start getting back into the game and playing my houses, the save time will start creeping back up. But now I at least have an approach to "restart" the clock.
Some interesting tidbits:
Prior to the fast save, my save game file was 122,596 KB in size. The fast save produced a file of 104,965 KB in size.
Somewhere in those missing 17,000 KB of data is the culprit of my extremely long saves.
I checked on the households after re-adding of the mods, and found the following:
1) All the promises are missing
- I was not expecting those to vanish, as I thought they were only reset when the family was set unselectable. However they are all missing, except for the active household
2) All the personal inventory is still there
- I WAS expecting this to vanish. I was pleasantly surprised to find it still available on all my inactive sims
I simply can't believe the saving process would bog down that badly on only the Promises data. But until I locate what other data might be missing, that is my only theory.
----
A word of warning:
If you attempt this, ensure that you do not have any homes marked as Sacred, or the Supreme Commander running on any sim. The initial time I saved, the system outright deleted my Sacred household. Though it did so, very quickly. :)
Now I'm unsure as to whether this is because they were marked, or because they were running SC (as both were applicable)... But consider yourself apprised.
----
On an aside... Removing AwesomeMod also removed all my tracking markers, obviously. A future "nice-to-have" would be the ability to turn on Tracking on ALL households with a single menu operation.
Good Day. :)
edalbformat:
I'm playing my new created hood and my chosen SIm (Agnes Crumplebottom) for 2 test days and had related Agnes to 5 different men that I move in her house, make babies with her and move the man out with the babies. The game is saving normally (30 to 35 seconds) without any change. So, I still suppose that the saving delay is the Aging OFF/Story Mode OFF (I have both on now full time).
Two new problems are visible and has nothing to do with mods: I'm playing the longest aging and something is not matching at all. The families that are not being played are aging in a completely unlogical way. Sims are aged at random and many families that should have about 250 days left, suddenly show up as elders.
The other problem is that I move Agnes' men out and chose them temporarily to stablish them in a new home and start a story slightly. I take only some hours to do this and at this short period, Agnes move out from her house. It is a pain in the neck. I put her back to her old house again and go to adjust the others moved. She immediately move out again and I find her in very poor houses though she has more than 200,000 cash in her account. Worst, she move out and leave high expensive cars behind, causing the lots to be extremely expensive.
She moved 3 times just because I left her on her own for some hours. I suppose that if I didn't have the awesome mod, she would become homeless with a fortune in cash in the inventory.
No, no boy. The game story is 100% dismatching.
Navigation
[0] Message Index
[#] Next page
[*] Previous page