Using Aging Off/Story Mode Off - game takes 18 minutes to save

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moondance:
Quote from: JBoat on 2009 July 14, 20:07:16



Well the next thing I'd be curious about then, is the relation between save file size, and time to save that file.  Combine that with the number of sims/households controlled in-game, and we might find out something. 



My current neighorhood is 55 megabytes and takes less than 30 seconds to save.  The last slow-saving neighborhood that I deleted was around 60 megabytes and took around 5 minutes to save.  Today I've spent time with a household with eight sims, and a household with only one sim.  There was no noticeable difference in save times--less than 30 seconds, either way

Writin_Reg:
Jboat -

Logically Jboat that makes sense, but since when has EA adhered to logic in their programming? A key example how that factor seems skewed take for instance my original first hood - Sunset Valley which was as vanilla as they come because I wanted to actually learn to play the game using EA's own chosen families. So my first family was the Goths, and because Cornelia was the sister of Mrs. Crumplebottom I naturally choose her house next (as well as the fact I could learn about playable ghosts).

Using your own argument these two families are at the extreme opposite of your single, one Sims household. I totally remade both homes and grounds,  using CAS a good deal. Heavily built on their town relationships, skills, bought partnerships in all businesses, and increased the families. The Goths became 5. The Crumplebottoms became 8, with 2 of these ghost babies - 4 were normal Simmy babies. I went throught the long, drawn out process to take Eric Darling from ghost to playable ghost to eventually a reinstated humanoid "living" Sim, including his two ghostly counterpart babies; and all the while working on his physical plumpness to a slim, trim muscular Sim at the top of his career. The Goths chugged along steadily and acquired all there was to acquire. The Crumplebottom/Darlings did it in a whirlwind. If any households should have had bloated files it was these two household - yet they both saved in less than a half minute.


Yet  a  new sim I downloaded (someones avatar that was on the exchange)to a nearly empty of Sims neighborhood takes over a minute to save after I drop him on a 20x30 empty lot so I can build him his own house I simply placed one wall a toilet and shower on the empty landscape and moved him in. It was the minute I saved again after I put him in a nearly bare structure of one bedroom with a combined living room and kitchen and the bathroom - added a small pond for fishing and only used the bare necessities in furnishings - the cheapest in the catalogue that the bloat was painfully obvious as the save took more than triple the time and the only thing my sims had accomplished was reading a cookbook, taking a cooking class and getting a job at the restaurant. He had talked to just 2 other Sims. Which totally surprised me as he was the only Sim I had at that time put in an empty hood. Even with aging and story progression off (after it was supposedly fixed) the game eagerly pushes Sims into existence where none exist. But the point is the save time and this household certainly should not have taken  over a minute and a half to save at this point. It was also strange that increasing the lot population to three, adding a second floor and 3 more bedrooms, nevermind the fact of skilling, job advancements and acquiring much more expensive stuff seemed to increase the save time that drastically after the first boom in save time. As the additions only added about 20 seconds to the save time, so the house still took under 2 minutes to save. But this was painfully 4 times as long as the EA families highly bloated household. This is what makes no sense.


tizerist:
Quote from: Anach on 2009 July 14, 04:14:37

Quote from: tizerist on 2009 July 13, 23:47:20

I've had three crashes while saving today. Had to go back to the .backup every time.
My save times are not particularly bad, about two minutes.

Aging off. Story off. Save is 62.1 mb.


Good idea to create a series of saves, such as "save 1", "save 2", "save 3", and use them over and over. That way you should never need to use the .backup, as you are never overwriting the current save. I do this in every game I play. One save file is asking for trouble.

I have a slightly different foldering method, which involves weekly and daily folders, so I'll never lose more than a day whatever happens.
Found a savegame from May yesterday! Loaded it up, how naive I was....not even rotating driveways onto roads. Tch tch.

Dagoth:
I've started experiencing long save times and increased save file size after using destroyallnpcs and destroyalltownies repeatedly. The file size suddenly went up from approximately 30 MB to over 60 MB. I tried clearing inventories and wishes, but it didn't help.
Tired of waiting ten minutes for each save, I saved all households to the bin and inserted them into a new, identical neighbourhood, after using therapture so I wouldn't have any duplicate sims (I had some of the townies and npcs married to my sims). In 5 sim days, I've played each family a bit, and the save file size is a reasonable 31 MB and takes 15-20 seconds to save. All this without changing my mod configuration.
Also, I've noticed that when playing the borked neighbourhood, the game doesn't run nearly as smooth as when playing the new one, especially on the higher speeds (ultra speed is actually slower than double speed). Additionally, if use dresser or plan outfit more than once before quitting and restarting the game, I get error code 12 for sure every time I try to save. This doesn't happen in the new neighbourhood, though.

Imbrii:
I've also been experiencing long saves. In fact, saves are starting to trigger low memory messages from my computer, which they never did before. I could have browser, chat and misc things open with no problem, now it prompts to shut the Sims down every time it saves due to low memory with only a handful of tabs open. Luckily the saves have still happened so far, but I'm confused why it seems to be draining much more resources. I checked homeless, 40something NPCs and 3 small families. Purgereactions didn't work, I assumed because it's a SupCom command, or I didn't do it right. I'm still new to this.

I've played almost every household at least once and almost every lot is full, but now stick to one household, which is getting a bit full on produce but otherwise fine. Storymode, despite being on, seems to be not functioning at all, as it's been 2-3 sim weeks since I've seen a single popup, read anything that wasn't junk from the newspaper, or heard a gossip that wasn't rich/promotion-related. I've tried toggling settings, that seems to do nothing. I thought it might be I had too many sacred sims, removed it from all but one family, still nothing happening when 1am rolls around. I'm not sure if it's related or not. Aging is on and set to epic.

Any ideas on what would be causing the increase in save time and memory hogging would be most helpful.

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