Using Aging Off/Story Mode Off - game takes 18 minutes to save

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witch:
I just do a savegame backup after every session.

Roxxy:
I got fed up with the time it took for my Sunset Valley to save, despite changing things around such as taking mods in and out of game etc.   I decided to start a different game using Riverview with about 10 families in total.  My saves are now fairly normal and have not experienced any crashes as yet.  Having said that, I doubt the problem is gone, just delayed.

Entgleichen:
Quote from: JBoat on 2009 July 13, 22:44:46

One thing from AwesomeMod that might be increasing bloat exponentially, is all the non-cleared inventories and needs/wants for each sim in each household you guys play.  Not only that, but in a normal game you don't get to control furniture in more than one home at a time, but I believe Awesome lets you do that as well (correct me if I'm mistaken, I personally don't ever play more than 1 house at a time).

My current game is a medium sized 20x30 with 1 sim on it (move-in g/f soon), and not a lot of stuff in storage.  Personal sim inventory is getting up there with fruits/veggies and fish, and there is a sizeable garden outside, but nothing glorious.  That, combined with the fact my computer is highly tuned and fairly fast, is probably what is keeping my saves really quick (latest was 15 seconds).

I have no doubt if I started to play every sim in 6 households, have each one with a custom inventory, and manage all their houses simultaneously, that my save would bloat tremendously.  I guess that may just be the price you pay for playing God.   ;D


Tested with NoInventoryDestruction disabled (the wishes aren't disableable), and it still takes 10 minutes to save. And my NB is the default one, no empty download.

J. M. Pescado:
Quote from: JBoat on 2009 July 13, 22:44:46

I have no doubt if I started to play every sim in 6 households, have each one with a custom inventory, and manage all their houses simultaneously, that my save would bloat tremendously.  I guess that may just be the price you pay for playing God.   ;D
That isn't it. The game already saves all houses anyway, so the number of houses you manipulate has no effect on anything other than how white your screen gets. Inventories aren't really it, either, nor wants (TS2 retained all wants for all sims at all times in the entire neighborhood, without any problems at all). The cause of the save file bloatage is simply a mystery.

JBoat:
Quote from: J. M. Pescado on 2009 July 14, 18:53:02

Quote from: JBoat on 2009 July 13, 22:44:46

I have no doubt if I started to play every sim in 6 households, have each one with a custom inventory, and manage all their houses simultaneously, that my save would bloat tremendously.  I guess that may just be the price you pay for playing God.   ;D
That isn't it. The game already saves all houses anyway, so the number of houses you manipulate has no effect on anything other than how white your screen gets. Inventories aren't really it, either, nor wants (TS2 retained all wants for all sims at all times in the entire neighborhood, without any problems at all). The cause of the save file bloatage is simply a mystery.


Well the next thing I'd be curious about then, is the relation between save file size, and time to save that file.  Combine that with the number of sims/households controlled in-game, and we might find out something.  It might also show any differences in disk subsystem speed.

My game for example, is one household only, with 1 sim in it.  Fairly active inventory (fruits/veggies/fish), marginal furniture load, medium garden outside.  Not a social sim, so less than 10 total relationships with other sims.  My save game file is 26mb, and takes exactly 16 seconds to save.  My rig is a Q6600 (quad core) with 3 drives in a RAID stripe (64kb cluster size), pagefile on separate drive.  Needless to say, read/write speed on the primary drive (which is both the game drive and savegame/cache drive for TS3) is quite high.

I will mention that I find it interesting that a game like Sims 3 that doesn't save world state information (like Oblivion would) creates savegames of such huge sizes.  I'd think they should be much smaller, especially when only controlling 1 household.

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