Using Aging Off/Story Mode Off - game takes 18 minutes to save
moondance:
Quote from: Lissa on 2009 July 12, 22:28:25
Moondance, my game with Awesome mod installed, takes 25 minutes to save. So I would like to try Indie mod--do you uninstall Awesome when you want to play the Indie neighborhood? If so, can I do that when I have Supreme Commander enabled? I've checked out the Indie mod, and though it looks good, would rather use Awesome, but if Indie will reduce my save times I may soon have no choice.
Well, you have to uninstall Awesomemod to use Indie, so yes, though to "uninstall" one mod to temporarily use the other, what I actually do is rename it by changing the filename extension. I also do that with my neighborhoods, and the neighborhoods themselves are named after whichever mod they are associated with. So when I load up Indie, the only neighborhood(s) that show up as available to play are Indie neighborhoods, and ditto for Awesome.
It may not matter though. This hasn't happened to me yet, but I've seen a few reports now of people using Indie also complaining about their games taking a while to save, so mine will probably become slow soon too, since my Indie 'hood is beginning the 4th generation.
What gets me about it though is that, at least in my game, the long save times occur suddenly, rather than getting progressively longer as the neighborhood gets older and larger. I played one neighborhood for at least two weeks--long enough for my original family to be on its 6th generation, all saves were quick, and then all of a sudden, it happened. I saved once and it was quick and painless, saved again maybe fifteen minutes later and it took around five minutes. And after that, that neighborhood always took a long time to save, so I gave up and deleted it. I've started new neighborhoods that became slow to save on the 2nd save, and others that took two or three days to become slow savers. It's just weird.
Lissa:
Voodoo, then. Do you suppose long saves relates at all to how many families in the neighborhood you play? I play every family in game, and add more of my own. I had thought that once Pescado had story mode whipped I would switch to playing 5 or 6 families and turn off TS2 style aging, but saves are increasing so rapidly I fear for the state of the game itself, and think I might have to go back to TS2. It took forever to load but that was after years of play, installing all but one of the expansion packs, and tons of custom content.
Oh well, off to defrag.
J. M. Pescado:
I play like a dozen famblys, so that isn't it. I think it's purely dependent on whether or not you have a dangling pile of garbage somewhere. Error 12 seems to resolve itself if you just wait for it and keep playing a bit, and try to save later. If not, you can see how big your save files are getting. Try using "purgereactions" or somesuch.
Lissa:
I'll do that. At present I have completed disk cleanup and started defrag at 8 am--it is 10 am here now, and is 30% done. I'm glad to hear it may be possible to play many families--I'm obsessive about my games.
JBoat:
Quote from: J. M. Pescado on 2009 July 13, 10:18:52
I play like a dozen famblys, so that isn't it. I think it's purely dependent on whether or not you have a dangling pile of garbage somewhere. Error 12 seems to resolve itself if you just wait for it and keep playing a bit, and try to save later. If not, you can see how big your save files are getting. Try using "purgereactions" or somesuch.
Just FYI - I use purgereactions every night in my game (sim nights), and almost every night it purges a few danglers. Seems to keep some proverbial ghosts at bay, which is good, but I have no idea where they come from to begin with.
Additionally, I have noticed a lot of famblys moving around in my game, though people like the Landgraabs have yet to which is good.
Lastly - through my sim's entire Science 10 career, he didn't have even 1 boss. And he only ever had 2 co-workers (long lifespan was enabled). I thought the second was to be expected, but the first was highly irregular in Sims 3 for me. I've played 4-5 other sims in the science track before using AwesomeMod, and they all had bosses at some point. It might have been "broken" before, but it certainly was more immersive when it was. Not having a boss, ever, was really an immersion breaker.
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