Using Aging Off/Story Mode Off - game takes 18 minutes to save
J. M. Pescado:
Quote from: Anach on 2009 July 08, 17:52:06
Oh that might be handy. What command would that be. I didn't see anything like that under help.
Should be "nukeimpostors". Will wipe out any fambly containing an impostor of any sm in the current fambly.
Anach:
Quote from: J. M. Pescado on 2009 July 09, 13:36:22
Quote from: Anach on 2009 July 08, 17:52:06
Oh that might be handy. What command would that be. I didn't see anything like that under help.
Should be "nukeimpostors". Will wipe out any fambly containing an impostor of any sm in the current fambly.
Cool thanks. Ill try it out tonight after the movie.
JBoat:
Quote from: clemeaux on 2009 July 10, 00:25:56
After a while I discovered that the save-error always seemed to happen when the memory used by the game increased to 2Gb + ! That in mind I had a look into the INI-files in the Game/Bin folder and - bingo - I found the following in a file called "Sims3.ini":
A few lines down from the top there is a paragraph called "[ResourceSystem]" where it says: "MemoryUsageLimit 20000000".
So I changed that into: " MemoryUsageLimit 40000000" ! (Since I have 8Gb of Ram in my Computer and the game runs on a 64 bit system where you should be able to use the whole 8Gb of memory even if a software is coded in 32-bit machine code.)
And voila! For the next 5 to 6 game saves everything was fine. But then the error occurred again (of course it had to).
It was a worthy idea, but unless the executable was compiled to run with 64-bit addressing, it won't take advantage of extra memory. The exe will only address up to 2gb without that being done. There are certain utilities on the web that reportedly allow "patching" of the exe so that it can address more, though I would be skeptical about their success with a game that was intended to be run on both 32-bit and 64-bit systems. Perhaps later I'll backup my exe and find out, though I'm crunched right now working on a new Sims 3 mod.
I'd be curious to know if you looked in the task manager while that ini tweak was active, and saw any increase in the memory use for TS3.exe, or if it was still around 2gb or less.
Anach:
Quote from: clemeaux on 2009 July 10, 00:25:56
Hi,
I just have been reading this threat and first of all I want to say that I experienced just the same problems that have been mentioned here: endless saving, save crash to Desktop on every second or third save... and so on. Maybe it's useful for you to know that I am playing the Game on a Win 64 system (WIN XP 64 prof) and that I have seen these things now for quite a while. I can not remember whether it was right away from the day where I bought the game, but I am 100% sure that the first time I watched this happening ( or should I say: not happening) was BEFORE I had installed any MODs. So I come to the same conclusion as somebody before here in this thread, I guess it is a problem with the original EA software.
In order to find out a little bit more about what is going on, I have watched the Windows Task Manager (on a second monitor) while playing the game. After a while I discovered that the save-error always seemed to happen when the memory used by the game increased to 2Gb + ! That in mind I had a look into the INI-files in the Game/Bin folder and - bingo - I found the following in a file called "Sims3.ini":
A few lines down from the top there is a paragraph called "[ResourceSystem]" where it says: "MemoryUsageLimit 20000000".
So I changed that into: " MemoryUsageLimit 40000000" ! (Since I have 8Gb of Ram in my Computer and the game runs on a 64 bit system where you should be able to use the whole 8Gb of memory even if a software is coded in 32-bit machine code.)
And voila! For the next 5 to 6 game saves everything was fine. But then the error occurred again (of course it had to).
So now my conclusion was, that the problem had to be something memory-related and probably happens because the memory management of the program seem to be buggy or at least doesn't handle every situation as smoothly as it would be considered.
In another file called "default.ini" I found some entries that are restricting the harddisk-based cache files such as "SimCompositor-cache" etc. to a certain length or size. This is interesting 'cause I think I have seen, that the save-crashes only appear when the limit size of those files wasn't fully reached yet. However I m not quite sure about that. Anyway this would explain that it can "cure" your game temporarily when you erase the cache files (until the have grown to maximum size again)
Hope that was helpful for some of you.
Thanks for reading.
I am running x64 Windows 7, with 8gig RAM. I have heard rumour of this problem being more prevalent on X64 versions of windows, but not limited to x64. If it's caused by memory leaks, then there is probably nothing we can do about it. Increasing the memory may extend the play time, but not much else. I've yet to see Sims3 use more than about 1.6gig of RAM.
I did notice that the time I can play and successfully save for is reduced if using the plan outfit or change appearance options. It seems loading those interfaces can not only be prone to crashes themselves, but often when returning to game I will experience missing textures and other anomalies, whcih again seems to look like a ferocious memory leak problem.
Im interested in whether your game has a large number of controlled sims? Most the issues with saving seem to be from people who have progressed in the game quite some way. Myself I have about 7 sims in my household. Surprisingly my GF hasnt had a save issue for some time now, and she has edited a lot more objects than me. Her house is bigger, her town has more custom buildings, but she only has 3 sims compared to my 7. However, she is also using 32bit XP with 4gig RAM.
edalbformat:
We here are comparing two different computers running XP 32bits. I am in an Intel 2.4 Ghz processor with 2GB RAM, File Page Code 4096MB, NVidia 8600GT with 512MB RAM.
My friend has an AMD 3.8 with 4GB RAM, File Page Code 4096MB, NVidia 7800GT with 256MB RAM.
I get better game performance than her, besides that I managed to make my graphic card to accept Very High Sim Detail, hers doesn't even start if done so.
I'm noticing that at every save the time increases of some seconds. I count how many times the saving wheel spins at every save. It increases of 3 spins at every save. So, it is really a problem that is only temporary solved and will sure repeat again.
Navigation
[0] Message Index
[#] Next page
[*] Previous page