Socializing: more realistic/violent?

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PirateFaafy:
I've noticed that the Loner trait can also make relationships take longer to build. Of course, I doubt the designers had that much insight, so this is most likely just selective memory or bad gameplay on my part. In any case, try stacking a bunch of antisocial characteristics and see what happens. The evil suggested earlier, in addition to loner and mean-spirited, started making trouble in my neighbourhood.

Doc Doofus:
Try the Hot-Headed trait.  I had that on my first TS3 sim.  I couldn't just queue up actions and leave him unattended because he would suddenly become offended by something and begin to queue up a string of back and forth insults.

ForkInToaster:
I second the hot-headed one. I had a funny mini drama going with a hot-headed teenager. He had sort of a girlfriend who was also hotheaded. When left to their own devices they would yet all each other, end their friendship and then he'd roll wants to be mean to her.  Then he'd befriend her in school an desperately want to hang out with her -- but when he did, he'd start yelling at her.

Another good one is inappropriate.  I had this sim I made who cracked me up. Every time I would leave him and work on other family members, he would say or do something that would cause the other sim to get a "humiliated" moodlet.  I usually missed exactly what he said to them -- but it happened a lot. I'd be doing my own thing with some other sims and see the son yelling at his dad from in the corner.  I'd click just in time to see the humiliated moodlet and a "Sonny is furious with Dad" His wife was hot-headed.  This made for an interesting combo. He'd come up and complain about one of the kid's problems and she'd start yelling at him and then roll a wish to leave him.

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