Where are all the townies?
Skadi:
I tried this with the 7 homeless families I had, worked wonderfully and also got rid of my 1am lag. I was playing an existing family, went to edit town and could use familyfunds cheats without issue.
chaos:
I've never gotten it to work in my game. Testing cheats and debugging are both enabled. This makes no sense.
Regina:
Quote
The familyFunds command appears to have changed in functionality as it now simply sets the family funds to the amount you specify regardless of existing funds. Using +/- before the amount is now setting the fund total to zero.
That would explain it then. It makes sense to code it that way, dumbs it down a lot more for sure. :D Now I need to see if I can successfully turn on debugging and get some of them moved in.
Zazazu:
Quote from: chaos on 2009 July 04, 15:43:45
I've never gotten it to work in my game. Testing cheats and debugging are both enabled. This makes no sense.
It hates you, probably.
GayJohnScarritt:
Quote from: Skadi on 2009 July 04, 14:39:51
I tried this with the 7 homeless families I had, worked wonderfully and also got rid of my 1am lag.
I totally concur. After I FamilyFunds/runstoryaction the 17 (yes, you read right, SEVENTEEN) homeless families to their own homes (most of whom seemed to be single parents with little children), my 1 AM pauses went from 20-30 seconds per, down to about a second. It was such a relief to see it zip thru those pauses. :)
Quote from: chaos on 2009 July 04, 15:43:45
I've never gotten it to work in my game. Testing cheats and debugging are both enabled. This makes no sense.
Make sure you're typing those phrases correctly. FamilyFunds will show up in the console box (type help) if you've enabled it correctly. 'FamilyFunds TheFamilyName amount' and 'runstoryaction Move In Household'. If there's not an eligible home, the runstoryaction check box will have a 'move in where??' response, then you know you'll need to adjust either the homes (add beds) or make cheaper homes or set the family funds higher.
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