Where are all the townies?

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Regina:
Quote

You need to have 'EnableDebugCommands' enabled in the awesomemod configuration to be able to access runstoryaction.
This is clearly where we've gone wrong on our end. I'll see if I can get that to work tomorrow. Thank you for the information.

I had used familyfunds to give all those homeless Sims money with which to move in then made sure I had at least four houses that would fit some of the families.  No one moved in on their own, and now when I run the homeless check for some strange reason most of them are showing 0 for the amount of their money.  I would just love it if Pescado would just make the default method optional for those of us who don't want to go to this extra work to fill our towns.

eevilcat:
The familyFunds command appears to have changed in functionality as it now simply sets the family funds to the amount you specify regardless of existing funds. Using +/- before the amount is now setting the fund total to zero. It also doesn't appear to distinguish between families with the same surname as my legacy family had their funds reduced to 40k in the course of fixing some of their homeless rejects.

J. M. Pescado:
Quote from: Heinel on 2009 July 04, 06:58:17

Now if only there is a macro to get them all jobs as well...

Oh, the game will gleefully assign them jobs at random the moment they are needed.

chaos:
Zazazu's instructions worked perfectly for placing homeless bums, but familyFunds still doesn't work from neighborhood view with newly created households. In order to actually use the cheat for a new fambly, I have to briefly play an existing fambly, and THEN use familyFunds to give money to the new fambly. This is very cumbersome. Can it be changed, so that the cheat works from the neighborhood, like it did in TS2?

Marhis:
Wait, I just used it in neighborhood view, and it worked.

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