The Sims 3 Expansion In My Head
Euphemism:
Quote from: FrickinIdjit on 2009 July 05, 20:30:51
I would just like to see expansions turning this game into a toy again... The Sims 3 expansion in my head can be summed up in four words: 'Just finish the game'.
THIS. Exactly. This is why I just friggin went back to TS2. TS3 is just too effin... stressful! Jesus, it's like real life. Only more pointless, and somehow, they managed to make it even more depressing.
Wanna have a baby?
Why? Does it really matter? The babies are just gonna be fug anyway.
Wanna get to the top of your career?
Why? What are you gonna do with that money? There's no object that is much more beneficial than another one - all your needs can be rock bottom and you'll be fine, and you can just raise them back up on a community lot anyway. (It takes a friggin' Sim week to die for chrissake!)
Wanna skill and grind your entire life?
Why? You're just gonna DIE anyway.
Every single Sim is so effin' replaceable and interchangeable. There's just no reason to play the game anymore, and I hate it. /emo
Georgette:
Euphemism hit the nail on the head.
These sims have no memories, no aspiration meters and earning money to lavishly furnish your home is pointless when a friggin' plate of cookies and a trip to the day spa has moodlets that can completely erase any mood failure.
A new expansion should add some of the random excitement sims 2 had. Bring back spontaneous combustion, falling satellites, alien abduction, genies, turns ons and offs, matchmakers and all the other fun stuff!
I actually find myself missing the sims 1. Makin' Magic and Superstar gave me some good times.
MadameUgly:
I don't have sims3 and don't plan to get it until there is an EP that appeals to me.
The rumored Bon Vacation 3 (re-re-hashing of the blandest EP from both of the previous sims games) will not do it. Nor will a Hot Night Life 3 (aka "open up the rabbit hole") EP.
What would pry cash from my penny pinching fist?
Farms.
It would draw from some of the better sims2 EPs (seasons/OFB, and a bit, pets) to make a full fledged farm career. Farms would be zoned "agricultural" (versus "community" and "residential") and sims living on an agricultural lot will be the only ones allowed to raise farm animals. As you advance in the career, you get to maintain more difficult animals (perhaps start with chickens, then move to larger animals). More difficult animals cost more to maintain but earn you more when you sell them.
Barns woud be rabbit holes (so if your sim goes to clean the barn, they just disappear for a bit) but paddocks would be viewable. A few animals would mill about in the paddock and make little messes or have basic needs (like food/cleanliness/happiness). Kind of like a hybrid of sims and Zoo Tycoon (so simple interactions with the animals). Your sim would have to maintain a certain level of happiness amongst all animals or the farm could be shut down (there would be an inspector who comes, kind of like a farm animal social worker).
You would buy different paddocks for different types of animals. Only a set amount of each animal could be held on a farm (but they would not be considered family members--kind of like caged pets in sims2 Pets), either all of one kind or a mix (as long as you don't exceed the total animal allotment). Animals would breed until they reached that point. Selling the animals (either live or as meat) would reduce the population allowing for more breeding. Animals would also produce sellable/edible products (eggs, wool, milk, even manure--though isn't there already a "cheese plant"? if so, that's crazy and should never have been).
Farms could either sell the farm products via buy mode or start an OFB style business. ONLY sims in the farm career would have access to this option (running a farm based business--other types could be available for non-farm folk). Farms would be passed down through the generations. If a farm goes under, it is just absorbed into the community (becomes an NPC rabbit hole or some such). For a teen to take over a family farm, they have to enter the teen version of the job which would be akin to joining a Future Farmers of America or 4H program (meaning they'd have to have certain skills and do certain farm based activities before they can take over the farm).
A farm EP could also include pets stuff (to calm the OMGPETS folks). Dogs, cats, and ridable horses. Companion animals would work a lot like they do in sims2 (having their own allotment in the family and all that) and could be bred, sold, and be employable. Dogs and cats could be put to work on the farm (as protection/vermin control) or farmed (see my pun!) out to neighbors for the same activities. Horses could be used on the farm or just for recreation (or you could sell pony rides or something). Companion animals would have basic personalities (a la sims 2) so you could have bitchy cats and mean dogs or untamed horses (a sim being thrown from a horse would be a very amusing animation).
IF they wanted to have a paranormal sim it could be a scarecrow. Only sims in the farm career would have access to everything to make a scarecrow sim. It would be vulnerable to fire or perhaps not too smart. It would be akin to servos so it could be male or female (though with more variety in the looks department than a servo) and fall in love but not breed.
Ok, I think I've dorked out over this enough.
(oh and sims3 needs aliens, too. or at least a way to make passable ones. fully black eyes, please)
Georgette:
Farming would be brilliant. I loved the farm mod I downloaded for the sims 2. Could possibly be a style of business for an OFB EP. Farm, shop, leisure lots?
kemowery:
Quote from: Georgette on 2009 July 06, 13:41:03
A new expansion should add some of the random excitement sims 2 had. Bring back spontaneous combustion, falling satellites, alien abduction, genies, turns ons and offs, matchmakers and all the other fun stuff!
I agree with this. I want more chance for random wackiness, more supers, etc. Then again, random wackiness never afflicted my games before, either. My sims always either died of old age, or I moved them to another lot and stopped playing them. Freetime was a godsend for getting alien abductions because, outside of my first Sims 2 neighborhood where one sim got abducted every couple of nights, the only way I ever got to play greenies was to play Strangetown.
Quote
These sims have no memories, no aspiration meters and earning money to lavishly furnish your home is pointless when a friggin' plate of cookies and a trip to the day spa has moodlets that can completely erase any mood failure.
This I don't necessarily agree with. Some things about gameplay need to be touched up, but in Sims 2, the game didn't really do anything to make Sims any more unique than Sims 3. Childhood was spent skilling. Teenage years skilling and maybe getting a romantic interest. College, skilling and romance (and using a mod to jump through as quickly as possible, because it was boring). Adulthood, fulfilling a LTW/hitting permaplat, unless you'd already managed that earlier.
There needs to be more of everything, pretty much, and autonomous actions need to be tweaked (so that Sims don't default to reading a book, playing guitar, or running in the sprinkler whenever they've got some spare time), but I don't think Sims 3 is a gameplay disaster. Heck, Sims 2 was as good as it was mostly because of Awesomeware.
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