The Sims 3 Expansion In My Head

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PirateFaafy:
Quote from: Drakron on 2009 July 05, 18:23:09

NOBODY ENTERS, NOBODY LEAVES


Horror movie for the Sims' TVs?

dream_operator:
After playing the game for a month, the only rabbt holes that I really want to open up are the restaurants and the spa (and maybe the theater).  I've actually come to like the grocery and bookstore rabbit holes.  They are very convient and if they opened up, you would only be performing the same action on an object inside.  The thing is though, these places (the spa, bistro and diner) are work places as well.  Which means if they did open up, there would have to be changes made to the way they are run.  I see this most likely happening in an OFB-like EP where rabbit holes such as restaurants are then owned by NPCs by default, but can be owned, operated and worked in by playable sims.  

simsdesperado:
Quote from: dream_operator on 2009 July 05, 19:37:14

After playing the game for a month, the only rabbt holes that I really want to open up are the restaurants and the spa (and maybe the theater).  I've actually come to like the grocery and bookstore rabbit holes.  They are very convient and if they opened up, you would only be performing the same action on an object inside.  

That's how it was in Sims2 and that at least gave me the possibility to design the look of my grocery store. As it is, it's either the yellow building or none at all. If you think about it it shouldn't have been too hard to code the vegetable stand outside to sell vegetables, and then they could have added separate stands for fish, one for meat, eggs and cheeze and one for the bathroom supplies. It would have made a lot of difference, especially for people who like to decorate their own lots. The yellow building looks nice but it doesn't fit well in a sims games. What's next? Rabbit hole homes?

FrickinIdjit:
I would just like to see expansions turning this game into a toy again.  The basic framework is there, but there's really no reason to do most of what my sims are currently doing.  I'd like answers to all the "Why?" questions I encounter when I play.  Why, for instance, would anyone want to become a World-Renowned Surgeon?  So they can play golf and read medical journals?  Sims are dying all around them!  We have ambulance riders (with pagers) and hospital births, fires and electrocutions.  Where are the "Perform CPR" and "Deliver Baby" interactions?  Surely, someone who saves another sim from death or brings forth new life deserves some public recognition for it - the "world renown".  Why is it more important to kick ass at chess than to, say, work closely with farmers, cooks, and scientists to develop cures and techniques to help simkind?  A housewife with a deathflower in her backpack and ambrosia in the fridge is more valuable than a surgeon at this point in the game.

Don't even get me started on the possibilities inherent in the Creature Cross-Breeder career.  I want to see more than a "Nicely Decorated" moodlet after enduring that particular grind.  Dude, where's my robofish crafting station?!

What I Do. Not. Want. is a tropical island filled with "rare" onion seeds, luminorious gems, and Play-Doh locals in hula skirts... unless tourists can return with mysterious diseases that can only be cured by a World-Renowned Surgeon.  Or shrunken heads that require an appointment with a Mad Scientist to restore - for the equivalent of a king's ransom.  A witch doctor career for those sims who'd like to max 3 skills?  Field maneuvers for military personnel to repel the zombie hordes - at the risk of being turned themselves, of course.  No 'hood is complete without a wrench-swinging, undead Junior Officer in it.

The Sims 3 expansion in my head can be summed up in four words: 'Just finish the game'.

Aaroc:
Also rabbitholes simplify things quite a bit. You can't forget to put a cash register in the store if you don't have the option to build the inside of the store yourself. Granted, it would be nice to be able to, say, have a rabbithole object that you can place inside of a building you build yourself and there you go, custom rabbithole.

Plus now you don't have extraneous amounts of NPC bartenders, servers, chef, cashiers, etc. running around your hood.

Instead you've got all these weird NPCs that I have no idea what function they serve.. like lab technicians and magicians?

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