The Sims 3 Expansion In My Head
Shai Hulud:
Quote from: Heinel on 2009 July 07, 09:46:58
Quote from: Shai Hulud on 2009 July 07, 06:46:42
Quote from: Heinel on 2009 July 07, 04:34:28
Quote from: Shai Hulud on 2009 July 07, 03:09:20
It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.
That's a false generalization. Some traits do have specific interactions, and they also autonomously use them from time to time. You need to pay more attention.
That wasn't what I was getting at. I meant that traits that have social interactions are never different between Sims, and I'm pretty sure that's what I said, I guess you just didn't catch that.
And for instance, the Evil trait, they laugh sometimes. Yes, it's autonomous, but it's not an interaction. They just do it for the hell of it.
Hopeless Romantic: Gaze Into Eyes
Childish: Goof Around
Daredevil: Watch This!
Technophobe: Sabotage Electronics
List goes on.
There, you're spoon fed.
No shit. Nobody seems to understand what I'm saying, even though this is the third time I've simplified it. So here:
Sim A has the Childish trait. Sim B also has the Childish trait. None of their other four traits are the same. The Goof Around interaction will be EXACTLY the same, no matter what OTHER COMBINATION OF TRAITS THEY HAVE.
So, what I mean is that traits don't give personality. They give little interactions or moodlets, which will always be the same from Sim to Sim, no matter what other traits they have. Traits are independent features.
Zazazu:
And just how many variations should there be? At what point is it too much? The base game is already over 5 gigs, comparable to a gig and a half for TS2 basegame. Add animations to the level that you seem to want, and you're talking about a game almost double the size.
In the end, you'll still whine that they are too predictable and that the differences are too small. Newsflash: sims are code bits and pixels. You will not get the level of complexity you seem to crave from code bits and pixels anytime this century.
kemowery:
Quote from: Zazazu on 2009 July 07, 18:16:36
And just how many variations should there be? At what point is it too much? The base game is already over 5 gigs, comparable to a gig and a half for TS2 basegame. Add animations to the level that you seem to want, and you're talking about a game almost double the size.
In the end, you'll still whine that they are too predictable and that the differences are too small. Newsflash: sims are code bits and pixels. You will not get the level of complexity you seem to crave from code bits and pixels anytime this century.
Yep. There are some problematic "same" animations. For instance, the animation for looking through the telescope is always the same, and it always looks like you're worried someone will see you peering in the neighbors' window, even if you're scanning the heavens for new stars and planets. Sims choke a little on their food altogether too often.
But it's hardly surprising that the same interaction always looks the same when different Sims do it. That was the case in Sims 2 as well.
PirateFaafy:
Quote from: Zazazu on 2009 July 07, 18:16:36
And just how many variations should there be? At what point is it too much? The base game is already over 5 gigs, comparable to a gig and a half for TS2 basegame. Add animations to the level that you seem to want, and you're talking about a game almost double the size.
In the end, you'll still whine that they are too predictable and that the differences are too small. Newsflash: sims are code bits and pixels. You will not get the level of complexity you seem to crave from code bits and pixels anytime this century.
Shut the hell up, pumpkin. We're having a mature conversation here. Now, what I don't like is the fact that all Sims eat the same way. I know plenty of people who were born in the same location, but some use the American style of keeping the fork in one hand, and others, the European style of setting the knife down and putting the fork in the dominant hand. It's ridiculous, and their eating styles are being given no personalization whatsoever. I also dislike the fact that all of my Sims use the exact same aging-up animations. Dammit, a daredevil Sim should leap while age-transitioning, not just do that spinning around crap. And why don't my Pyros knock down their birthday candles and set the tables on fire? Lastly, I think we should be able to actually follow our Astronaut Sims to work. They could have set us up a moon base, created a couple of planets, randomly generated atmospheres, different flora and fauna... Damn those lazy developers.
J. M. Pescado:
Quote from: PirateFaafy on 2009 July 08, 03:30:16
Shut the hell up, pumpkin. We're having a mature conversation here. Now, what I don't like is the fact that all Sims eat the same way. I know plenty of people who were born in the same location, but some use the American style of keeping the fork in one hand, and others, the European style of setting the knife down and putting the fork in the dominant hand. It's ridiculous, and their eating styles are being given no personalization whatsoever.
You people all eat funny. This is why it takes you so long to finish.
Quote from: PirateFaafy on 2009 July 08, 03:30:16
Lastly, I think we should be able to actually follow our Astronaut Sims to work. They could have set us up a moon base, created a couple of planets, randomly generated atmospheres, different flora and fauna... Damn those lazy developers.
Are you sure you don't want to simply play Splotch?
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