The Sims 3 Expansion In My Head

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Heinel:
Quote from: Shai Hulud on 2009 July 07, 06:46:42

Quote from: Heinel on 2009 July 07, 04:34:28

Quote from: Shai Hulud on 2009 July 07, 03:09:20

It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.


That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.


That wasn't what I was getting at. I meant that traits that have social interactions are never different between Sims, and I'm pretty sure that's what I said, I guess you just didn't catch that.

And for instance, the Evil trait, they laugh sometimes. Yes, it's autonomous, but it's not an interaction. They just do it for the hell of it.


Hopeless Romantic: Gaze Into Eyes
Childish: Goof Around
Daredevil: Watch This!
Technophobe: Sabotage Electronics

List goes on.

There, you're spoon fed.

simsdesperado:
Quote from: Heinel on 2009 July 07, 09:46:58

Hopeless Romantic: Gaze Into Eyes
Childish: Goof Around
Daredevil: Watch This!
Technophobe: Sabotage Electronics

List goes on.

There, you're spoon fed.


Those behaviours will always be linked to just those traits, like the idle animations were linked to TS2 personality points, and this makes all traits very predictable in behaviour. Maybe they should have enabled all interractions for all sims, but randomize the chances of sims performing them based on their traits. Like childish sims have a 50% chance to do the goof around animation and all other traits have it on varying smaller degrees based on the trait description, so this would give even a grumpy sim the chance to goof around occasionaly.

Heinel:
Quote from: simsdesperado on 2009 July 07, 10:13:46

Quote from: Heinel on 2009 July 07, 09:46:58

Hopeless Romantic: Gaze Into Eyes
Childish: Goof Around
Daredevil: Watch This!
Technophobe: Sabotage Electronics

List goes on.

There, you're spoon fed.


Those behaviours will always be linked to just those traits, like the idle animations were linked to TS2 personality points, and this makes all traits very predictable in behaviour. Maybe they should have enabled all interractions for all sims, but randomize the chances of sims performing them based on their traits. Like childish sims have a 50% chance to do the goof around animation and all other traits have it on varying smaller degrees based on the trait description, so this would give even a grumpy sim the chance to goof around occasionaly.


Goof Around is a social interaction.  Fuck with its xml.

Drakron:
Quote from: simsdesperado on 2009 July 07, 10:13:46


Those behaviours will always be linked to just those traits, like the idle animations were linked to TS2 personality points, and this makes all traits very predictable in behaviour.


And so my point remains, at worst there is no difference of TS2/1 and TS3 in that regard.

Quote

Maybe they should have enabled all interractions for all sims, but randomize the chances of sims performing them based on their traits. Like childish sims have a 50% chance to do the goof around animation and all other traits have it on varying smaller degrees based on the trait description, so this would give even a grumpy sim the chance to goof around occasionaly.


That is the insane trait.

Also that idea would make every Sim to be the same as behavior would not longer be connected to traits but it would be a "everything goes" by random chance.

Also as pointed above, you can mod it and have every Sim to have the Insane trait basic function.

Anyway ... It seems the reason people liked the Zodiac system was not how it worked but because they had no idea on how it worked and the Trait system is relative straightforward on what things will do.


simsdesperado:
Quote from: Drakron on 2009 July 07, 16:29:52

Also that idea would make every Sim to be the same as behavior would not longer be connected to traits but it would be a "everything goes" by random chance.


Yes, but as I pointed above, the traits carry a specific set of interractions that sims will always perform so we can safely say the randomness level is 0 in their case for the interactions associated with their traits. However, it would be nice if grumpy sims will get a maybe 5% random chance that they will act nice, or childish or goof around. Or maybe a slob sim will get a 5% chance that he'll like to do the dishes one day and then he'll return to his usual self the next day. People don't behave the same all the time and it would be nice if sims would break the habits every now and then. 

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