The Sims 3 Expansion In My Head

<< < (25/28) > >>

J. M. Pescado:
Quote from: Drakron on 2009 July 06, 15:21:33

Quote from: Marhis on 2009 July 06, 14:59:09

In TS2 they had personality: I remember all my sims, each one had its own unique behavior; I could gave them a facial surgery and still recognize them.


This is complete bullshit.

In TS2 there was no difference with the zodiac system since that system only worked to some degree on the extreme, neat Sims were only neat when having 8/10 or more neat points as sloppy sims were only sloppy when having 3/10 or less neat points.
I mostly concur with Drakron. In TS2, the personality bars were mostly meaningless except for when they hit critical behavioral "breakpoints", like an Active Sim being able to run when Active exceeded 500, Slobby sims peeing on the floor in the shower, etc. As for sims and their "unique behavior"? Horse puckey. I'd know. I had to *WRITE* unique behavior to get it to happen. TS3 doesn't really have unique behavior either, but at least some of the non-bland behavioral traits provide a limited form of the "Schtick" system, which was essentially the same thing in Awesomeland 2.

Of course, the sheer number of "bland" personality traits that have no really visible effects tends to swamp this feature, especially given the trait system. There's just too much that is invisible. Sure, we can see that Excitable sims get the Excited moodlet, but they don't really BEHAVE any different.

Shai Hulud:
Quote from: J. M. Pescado on 2009 July 07, 03:00:50

Quote from: Drakron on 2009 July 06, 15:21:33

Quote from: Marhis on 2009 July 06, 14:59:09

In TS2 they had personality: I remember all my sims, each one had its own unique behavior; I could gave them a facial surgery and still recognize them.


This is complete bullshit.

In TS2 there was no difference with the zodiac system since that system only worked to some degree on the extreme, neat Sims were only neat when having 8/10 or more neat points as sloppy sims were only sloppy when having 3/10 or less neat points.
I mostly concur with Drakron. In TS2, the personality bars were mostly meaningless except for when they hit critical behavioral "breakpoints", like an Active Sim being able to run when Active exceeded 500, Slobby sims peeing on the floor in the shower, etc. As for sims and their "unique behavior"? Horse puckey. I'd know. I had to *WRITE* unique behavior to get it to happen. TS3 doesn't really have unique behavior either, but at least some of the non-bland behavioral traits provide a limited form of the "Schtick" system, which was essentially the same thing in Awesomeland 2.

Of course, the sheer number of "bland" personality traits that have no really visible effects tends to swamp this feature, especially given the trait system. There's just too much that is invisible. Sure, we can see that Excitable sims get the Excited moodlet, but they don't really BEHAVE any different.


It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.

Heinel:
Quote from: Shai Hulud on 2009 July 07, 03:09:20

It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.


That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.

Euphemism:
Quote from: Heinel on 2009 July 07, 04:34:28

Quote from: Shai Hulud on 2009 July 07, 03:09:20

It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.


That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.


Oh, gee. Insane Sims wear their panties to the bookstore. LOL THIS IS GUD GAMEPLAY!!!!!111

Shai Hulud:
Quote from: Heinel on 2009 July 07, 04:34:28

Quote from: Shai Hulud on 2009 July 07, 03:09:20

It's all moodlets, never personality. All Sims talk the same, every action is the same. If two different Sims have the same traits, and pick the same trait specific social action it won't be any different than the Average Joe doing it. Like you said, Excitable Sims don't act excited, they just get a moodlet.


That's a false generalization.  Some traits do have specific interactions, and they also autonomously use them from time to time.  You need to pay more attention.


That wasn't what I was getting at. I meant that traits that have social interactions are never different between Sims, and I'm pretty sure that's what I said, I guess you just didn't catch that.

And for instance, the Evil trait, they laugh sometimes. Yes, it's autonomous, but it's not an interaction. They just do it for the hell of it.

Navigation

[0] Message Index

[#] Next page

[*] Previous page