The Sims 3 Expansion In My Head
Drakron:
The purpose of autonomy is allowing Sims to take care of themselves without need micromanagement.
In TS2 that was broken in many levels, social autonomy was one were the Sim would never check social interactions beyond if they could be autonomous initiated (some were locked to "player initiated" only) so Sims could screw up relationships fast if they were left to their own devices but since relationships were easy to mend the problem was simply a irritation for most part.
But TS3 altered the relationship system so its not as easy in TS2 to gain friends, that means autonomous initiated socials are less and more restrict in order for Sims to NOT screw up relationships by AI stupidity.
Unless you MAKE THEN that way, Snob Sims can "brag about" and that social is not going to make then many friends as Flirty Sims are likely to screw up things by using a flirt interaction, autonomy in TS3 also make Sims to stay in character, even when that is negative.
Also gaming habits be damned, its never good design or work when things are unpredictable ... its good ethics to make things as plain and clear in order for the player to be informed and in control over possible decisions, I would not buy a car if sometimes when I turned the wheel left the car would turn right and it would never told me how much gas was in the tank.
kazebird:
Marhis is right. Predictability is very boring. Half of the fun of TS2 was getting sims into, and out of ridiculous situations.
Besides, I have never 'played the car' before.
Doc Doofus:
The differences in sim autonomy and personality are the least important differences, to me, between TS2 and TS3. Why? Because it is the easiest part of the game for them to radically change in future expansions. Or even in awesomemods.
The big problem for TS3 are all the bridges they permanently burned. Like the skins and the vector graphic patterns and the miserably few choices we have, especially over faces.
With TS2, I could go through the body shop section on MTS2 from week to week and constantly see new things that I hadn't seen before, sometimes things that I hadn't thought possible. With TS3, there are no such possibilities. The game was deliberately crippled, in some of these respects, in order to keep it simple and save ram, and the result is that there will never be a face that surprises us. There are only so many things you can do with those sliders and all faces and eyes and makeup and hair are based on two to four color swatches. That's permanent. There will be no change in that until TS4. No hack will ever change that. This game will never be like the seven-year orgy of creativity that TS2 was. It's a dead-end, and the mind-boggling thing is, they made it that way on purpose.
Saikatsu:
Quote from: Doc Doofus on 2009 July 06, 19:58:06
... the vector graphic patterns ...
Patterns aren't stored in vector format, they're plain old raster images.
The completely backwards progression being made with customization infuriates me, no doubt about it. Not being able to do neat eye textures or have skins that aren't just some pre-set tone is sad, I could even do that in TS1 if I took the time to make all the images for them.
Drakron:
Depends on how you look at things.
You have no custom skins (at least, yet) but you get control over how light and dark they are.
And I cannot understand why people complain about not having TS2 clothing textures ... in TS2 if you wanted a brown vest over a blue shirt with green jeans with black shoes ... well better load up Bodyshop and learn to use a graphic editor program (something many clearly never did) if that happened to be the colors of the texture.
Also considering the incredible LOW standards the community accepted ... are we missing much by NOT having obvious photopainted textures that seem to be the only thing Koreans were capable of making?
And all the drama that is now lost now that Drama Queens cannot complain about how their textures were stolen or how someone copied then ... heck even paysites taken a severe hit since the majority of their content was nothing but recolors.
TS2 clothing method is superior, skins can be annoying to a point but hey! we got BODY TEXTURE OVERLAYS ... maybe THIS TIME people will use it instead of "tattoos genetics" of TS2.
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