Moodlets + Six Bars vs. Eight Bars

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Zazazu:
Quote from: J. M. Pescado on 2009 July 01, 04:20:57

Quote from: Mire Krisma on 2009 July 01, 04:00:08

There also seems to be a huge amount of good moodlets vs. bad moodlets ( or perhaps I'm not seeing them ), which throws off the balance even more.
There definitely are more "good" than "bad" moodlets. Also, you're a veteran player of the previous games. You're not likely to trip most of the bad moodlets because you don't suck enough.

Fill a household with pissy sims. While Gen 2 was growing up and in the extremely early stages of Gen 3 in my legacy household, most of the sims were grumpy, insane, overreactive, or mean-spirited, if not two of those traits. They would alternate chatting and hugging with making fun of traits and general insults. At one memorable point, every single resident was in orange-to-red mood despite having almost perfect motives.

misterK:
i haven't had much of a problem with balancing in the motives, although it's true--there are some important ones that should have been added, that weren't. injuries, anyone?

Quote from: Jackathyn on 2009 July 01, 04:32:18

if it's meant to simulate a sort of depression, perhaps the 'over emotional' ones should be the only ones getting the super high boosts?


that makes a lot of sense; the sims, or the sims 2 at least, is a depression simulator. the social bunny, the crying and irritability (awesomemod's lesswhiny option comes to mind), and the constant fighting (i had one family spend two sim days, with motive cheats on, doing nothing but getting into fights. the husband lost his job) all seem like symptoms of depression.

J. M. Pescado:
If you give your sims the "Grumpy" trait, they become rather depressed. It's a rather peculiar implementation of grumpiness, really. I'd be a grumpy person, except that I'm not at all like the description: I am more about RAEG than sadness. Grumpy seems to mean "Emo" in the world of the Sims.

caterpillar:
I was surprised when I had a grumpy Sim interacting with a hot-headed Sim, and the grumpy and hot-headed traits came up as being incompatible.

Chocolate Milk:
I kind of like the system, but the only time I've ever had to worry about negative moodlets was when a Sim died in the house; then everyone feels pretty heavily down for the next couple of days. I'd like to see more negative moodlets, and some of the current ones make no sense: why is my Sim who doesn't like children over the moon that he's just had triplets?

Quote from: Jackathyn on 2009 July 01, 04:32:18

As someone who has to deal with a rather crippling-at-times state of depression, that sort of thing can help but not quite to the degree the game believes.


I don't think Sims are supposed to be clinically depressed. I think the unhappiness is just regular feeling down, which can be alleviated more easily.

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