Moodlets + Six Bars vs. Eight Bars
geekgirl:
It's a Monty Python reference. You're probably too cultured to get it. ;)
J. M. Pescado:
Quote from: Orange Indigo on 2009 July 10, 15:10:10
Now it seems extraordinarily simple to keep your Sims content enough to work on skills/friends/collections/whatever nearly nonstop for their entire lives.
Thank God there's an option for shorter lifespans.
Yeah, but appearances are very deceiving. You will note that while they SEEM content, if you actually evaluate their real performance given their allegedly "very happy" status, they are, in fact, a good deal less than content. As always, it is the numbers, not mere words, that describe the true state of things. It is simple enough to change the words so that they match the numbers, rather than giving false-positive assessments.
maxon:
Quote from: J. M. Pescado on 2009 July 10, 07:56:36
I think this is really more a question of labelling than it is of the actual numbers. Unless your sims are well into the upper bubble, mood-wise, they're still being penalized for it at work, so tey're not THAT happy. The game just makes them seem that way to make the sheeple feel better about how they're doing. Based on the actual in-game effects, "Very happy" really correlates more with "mildly irritated", and all you really need to do is to change the labels and everything is fine.
Oh that completely explains why the silly trollop is crying all the time. Nice to see I haven't lost my touch but you think EAxis could at least label it properly.
Nikki:
My wish is that negative moodlets did a lot more. My sim had her husband die one day and she got the -50 broken-hearted moodlet. The next day her sister dies and she got the witnessing death -50 one. Besides the +30 she has for beautiful vista, she's an elder and I think it'd be better if she died from a heart attack or stress or something at this point. So her mood is depressed, so what? She cries sometimes but it doesn't interfere with anything she has to do.
I think as an elder maybe these depressed states should affect happiness or have some added affect. I have sims whose moods are very low from witnessing a death but their fun meter is full? It makes no sense.
I'm not even going to mention how sims have a blast from attending a party where someone dies.
J. M. Pescado:
I'd totally have a blast at a party where someone dies! Especially if it's Ness, or Emma, or one of the other people I really hate.
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