Moodlets + Six Bars vs. Eight Bars
J. M. Pescado:
Quote from: caterpillar on 2009 July 01, 15:50:37
I was surprised when I had a grumpy Sim interacting with a hot-headed Sim, and the grumpy and hot-headed traits came up as being incompatible.
Yes, when you realize it really means "depressio", "emo", and not cranky, you'll see why. Grumpy in TS3 is like Strong Sad.
Robowolf:
Quote from: J. M. Pescado on 2009 July 01, 15:18:15
If you give your sims the "Grumpy" trait, they become rather depressed. It's a rather peculiar implementation of grumpiness, really. I'd be a grumpy person, except that I'm not at all like the description: I am more about RAEG than sadness. Grumpy seems to mean "Emo" in the world of the Sims.
Like how "Neurotic" is really more of "Paranoid". Love the trait, but it wasn't what I was expecting with "Neurotic".
Regina:
In TS2 keeping Sims happy was all about fulfilling wants and keeping their motive bars in good shape.
In TS3 keeping Sims happy is all about either having them do things that make them happy or putting them in comfortable surroundings AND keeping their motive bars in good shape.
I still pay more attention to motives than anything else, although I did learn that in TS3 motives can and should go much lower than they do in TS2 before worrying about them.
I absolutely love the moodlets. Yes, some of them seem fairly over-powered, but I know I'd be as happy as most of my Sims are if I was able to live outside on a huge lot with a lovely view too! LOL
J. M. Pescado:
TS3 sims are not affected by minor fluctuations in mood, so a sim does not become gradually more upset merely as his motive bars drop, even though they are all still in decent shape. TS2 essentially had a "mega-moodlet", in the form of platinum ASP, that made the mood bar totally decoupled from the motive bar, similar to how it is by default in TS3. All in all, TS3's system is mostly what I was moving towards anyway in the Undiscovered Shinies.
misterK:
Quote from: Regina on 2009 July 02, 08:47:02
I still pay more attention to motives than anything else, although I did learn that in TS3 motives can and should go much lower than they do in TS2 before worrying about them.
If this is the case, then why does SupCom have them fill motives when they're half-full? If I remember correctly, it a problem in TS2 when that happened; why is it suddenly a problem now?
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