Moodlets + Six Bars vs. Eight Bars
Mire Krisma:
What do you think of the moodlet hybrid system in TS3, compared to the old need bars from previous games?
After a week of playing with TS3's moodlets + bars, I have to say I hate it. The moodlets are extremely overpowered, IMO. Joe Sim here can be smelly and socially neglected, but still be happy as a clam because he ate a tasty breakfast! There also seems to be a huge amount of good moodlets vs. bad moodlets ( or perhaps I'm not seeing them ), which throws off the balance even more. Perhaps my biggest rant is the absolutely retarded art style in the moodlet thumbnails. Any moodlets involving the emoticon-esque face are cheesy ( the "It's Dark" moodlet takes the cake ), and there's a few more that make me shudder.
I'm not saying that moodlets themselves are horrible, I would just like to see a facelift of points-weighting and perhaps some replacement thumbnails.
Bass Junkie:
Quote from: Mire Krisma on 2009 July 01, 04:00:08
Joe Sim here can be smelly and socially neglected, but still be happy as a clam because he ate a tasty breakfast!
Sounds like real life, I can be overwhelmed with depression but feel great after a really good meal.
J. M. Pescado:
Quote from: Mire Krisma on 2009 July 01, 04:00:08
What do you think of the moodlet hybrid system in TS3, compared to the old need bars from previous games?
I'm in favor of it...in concept. The "mood fluctuating wildly depending on microscopic states of irrelevance" in TS1/2 were pretty much why perma-plat became the desirable state in TS2. As for the motives themselves, TS3 eliminates only 2 motives, both of them the least interesting ones of TS2. The TS2 "environment" motive wasn't really a MOTIVE anway, and TS3 removed it and replaced it with simply the "decorated" moodlet", which is basically exactly the same. Besides, the environment motive was STUPID. The comfort motive? Well, it was removed for being boring as well, although technically, it still exists in the form of a moodlet for comfy chairs, and the "Fatigue" hidden motive.
Quote from: Mire Krisma on 2009 July 01, 04:00:08
After a week of playing with TS3's moodlets + bars, I have to say I hate it. The moodlets are extremely overpowered, IMO. Joe Sim here can be smelly and socially neglected, but still be happy as a clam because he ate a tasty breakfast!
Well, being smelly and socially neglected both have negative moodlets attached. You clearly weren't that smelly or neglected, because the neglected moodlet is like -50, way more than the food moodlet.
Quote from: Mire Krisma on 2009 July 01, 04:00:08
There also seems to be a huge amount of good moodlets vs. bad moodlets ( or perhaps I'm not seeing them ), which throws off the balance even more.
There definitely are more "good" than "bad" moodlets. Also, you're a veteran player of the previous games. You're not likely to trip most of the bad moodlets because you don't suck enough.
Quote from: Mire Krisma on 2009 July 01, 04:00:08
Perhaps my biggest rant is the absolutely retarded art style in the moodlet thumbnails. Any moodlets involving the emoticon-esque face are cheesy ( the "It's Dark" moodlet takes the cake ), and there's a few more that make me shudder.
Agree about the art style, TS2 art > TS3 art. Replacement art is very easy to do, though.
Quote from: Mire Krisma on 2009 July 01, 04:00:08
I'm not saying that moodlets themselves are horrible, I would just like to see a facelift of points-weighting and perhaps some replacement thumbnails.
The points-weighting isn't really WRONG, it's just that there aren't really too many occasions for negative moodlets that exist in the game. I mean, what would you propose? Replacement thumbnails? Go right ahead. They're very easy to find and override.
Jackathyn:
Quote from: Bass Junkie on 2009 July 01, 04:16:33
Quote from: Mire Krisma on 2009 July 01, 04:00:08
Joe Sim here can be smelly and socially neglected, but still be happy as a clam because he ate a tasty breakfast!
Sounds like real life, I can be overwhelmed with depression but feel great after a really good meal.
As someone who has to deal with a rather crippling-at-times state of depression, that sort of thing can help but not quite to the degree the game believes. What would have been a better moodlet for that if they were going for realism, imo, would have been something like 'talked to an old friend'. I don't see that one in there, I see moodlets for making a new friend but not maintaining a high link with one they've already got. The moodlets probably shouldn't be so strong though... if it's meant to simulate a sort of depression, perhaps the 'over emotional' ones should be the only ones getting the super high boosts? ... I'm pretty damn sure not everyone on earth has depression to battle against.
Mire Krisma:
Quote from: J. M. Pescado on 2009 July 01, 04:20:57
The points-weighting isn't really WRONG, it's just that there aren't really too many occasions for negative moodlets that exist in the game. I mean, what would you propose? Replacement thumbnails? Go right ahead. They're very easy to find and override.
I have been messing with some thumbnails and decals from TS2 and TS3 to see if I can make a different UI myself, but I'll be damned if I can find where that information is stored. I'll probably just upload the images and let someone else do the real work.
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