They can autonomously cheat.

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Ryslin:
Quote from: J. M. Pescado on 2009 June 28, 14:01:48

I haven't even begun to explore social launches and acceptance criteria yet. So much to beat with a hammer, so little time.


Pescado you owe me a new monitor, or at least a decent cleaning of this one. I was not ready for this statement today.

J. M. Pescado:
I will move your stupid face further up on the list of things to beat with a hammer, then.

Marcus:
Personally I don't play the romantic traits, I like the more self centered Sims.
My friend has a similar situation with a "hopeless romantic" sim, he also autonomously flirts outrageously.
I can only think that the combination of the hopeless romantic and charismatic traits lead to this behaviour.
it might be that some "life" choices are determined at an early stage and set into the AI for the life of the sim.

If this is true then no matter how many times you restart the scenario it will most likely play out in a similar way.

Maybe this isn't a bug and just how the game plays out.

ETA: Afterthought,  My friends Sim is married with a family and this still it hasn't changed his core behaviour.

gamb:
Strange.  I'm currently playing a household that includes 2 Hopeless Romantics (married w/ 3 kids) and a Flirty/Hopeless Romantic unattached sim.  The F/HR sim constantly tries to flirt with the HR husband, but he always rejects her advances.  Their relationship is in the red because F/HR won't knock it off.  Neither member of the HR couple has ever tried to flirt autonomously since they got married (aside from with each other).  The couple's pretty cute.  They get the Lover moodlet whenever they're in the same room, and their relationship is as high as possible.

Maybe just watch his every move and stop any flirting behavior as soon as it starts?

Marcus:
Jon lesson, is a premade sim, he would most likely have certain personality characteristics "built in" to make him a specific challenge, different premade sims would have different challenges.
Maybe this is the way they designed Jon Lesson to react. making this sim require a certain type of game-play to "win over".

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