Error codes 12 and 13 along with crashing.

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Anonym:
Quote from: bzrburns on 2009 November 16, 17:28:56

I was having a lot of problem with Error Code 12 and 13 complete with crashes. It happened with and without custom content and mods. It happened with and without aging and story progression running.  I tried deleting all the caches and still it happened. It seemed to happen during weeks 14-16 of Sim play regardless of all my effots. I read on the Forum to delete the files in WorldCaches. I did so and the Error Codes 12, 13 and the random crashes stopped. I've been able to play through Sim Week 60 with no problem.  But the files in the WorldCaches folder didn't automatically regenerate. Is this a problem?


I can't easily find the WorldCaches folder, but I haven't searched as hard as I could.  It would be great if something like this turned out to be the answer.  Once I find that folder, can anyone give a reason I shouldn't delete the files in it?

Simsample:
Quote from: Anonym on 2009 November 18, 19:43:12

I can't easily find the WorldCaches folder, but I haven't searched as hard as I could.  It would be great if something like this turned out to be the answer.  Once I find that folder, can anyone give a reason I shouldn't delete the files in it?

The WorldCaches folder is in Documents\ Elecronic Arts\ The Sims 3. If you have deleted the Program Files\ Electronic Arts\ The Sims 3\ Caches\ Sunset Valley.objectCache file, as suggested elsewhere in this thread, then you will have cache files for Sunset Valley in there. If you didn't delete that file then the game will instead use the four caches in Documents\ Elecronic Arts\ The Sims 3, instead of in the WorldCaches folder.  If you also have Riverview, then you will have Riverview Caches in there too. As with any cache they can be safely deleted, although the game may lag on next play as the caches rebuild. If you are patched to 1.6 or have WA installed then I would advise that you restore the Program Files\ Electronic Arts\ The Sims 3\ Caches\ Sunset Valley.objectCache file; the game seems to use the caches differently and will still use the Documents\ Elecronic Arts\ The Sims 3 \scriptCache.package file even if you have the Sunset Valley.objectCache file deleted. I would delete all caches if you add/ remove mods too, as script mods/ core mods will need a refresh of the script cache (Documents\ Elecronic Arts\ The Sims 3\ WorldCaches\ Riverview_objects.package and Riverview_sims.package for Riverview; Documents\ Elecronic Arts\ The Sims 3\ scriptCache.package for Sunset).

Anonym:
Quote from: Simsample on 2009 November 18, 20:23:45

Quote from: Anonym on 2009 November 18, 19:43:12

I can't easily find the WorldCaches folder, but I haven't searched as hard as I could.  It would be great if something like this turned out to be the answer.  Once I find that folder, can anyone give a reason I shouldn't delete the files in it?

The WorldCaches folder is in Documents\ Elecronic Arts\ The Sims 3. If you have deleted the Program Files\ Electronic Arts\ The Sims 3\ Caches\ Sunset Valley.objectCache file, as suggested elsewhere in this thread, then you will have cache files for Sunset Valley in there. If you didn't delete that file then the game will instead use the four caches in Documents\ Elecronic Arts\ The Sims 3, instead of in the WorldCaches folder.


Thanks.  I think I had deleted that file (the sunsetvalletobjectcache one) and then restored it later from my CD because of some sort of problem, but I just moved it to my secondary drive (so I can easily restore it if I have to) and I'll see if it works to fix the save problems.

Simsample:
Just to make myself clear, I'm not suggesting that you remove that file if you have updated your game to 1.6/ 2.6:
Quote

If you are patched to 1.6 or have WA installed then I would advise that you restore the Program Files\ Electronic Arts\ The Sims 3\ Caches\ Sunset Valley.objectCache file

Anonym:
I'm fine on that count, as I don't have the new EP or the new patch yet.

I probably won't get them until my mods (mainly AM, as most-- including CC, of which I have a lot-- of the rest likely will be compatible, although some tuning mods-- most of which I made for myself-- may have to be updated as the files they override mayl have been) are compatible with them.

As of my recent attempt to play, deleting that file seems really not to have made a difference.  Error 12 was still there.

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