Error codes 12 and 13 along with crashing.
Steele:
I forgot to mention in my previous post, The first time I did this type of maintenance, I used all these commands just to make sure all possible bugs are fixed.
Resetallwants and ResetDnP is best used for Error 13s
Anonym:
The problem, it seems, with "resetworld" is that it does "resetsim" on all sims (or it seems that way?), with all visitors going home, all motives being set to neutral, etc..
It doesn't really keep your progress when used on a save.
The other thing is, though, often it's the only way to save a game at all after an Error 12.
Has anyone else found another way to do that, I hope?
Steele:
Quote from: Anonym on 2009 October 06, 22:55:23
The problem, it seems, with "resetworld" is that it does "resetsim" on all sims (or it seems that way?), with all visitors going home, all motives being set to neutral, etc..
It doesn't really keep your progress when used on a save.
The other thing is, though, often it's the only way to save a game at all after an Error 12.
Has anyone else found another way to do that, I hope?
As far as I know, bad sim descriptions are the cause of Error 12. In my experience resetsim/resetworld works. Though corrupt objects could also theoretically cause Error 12 any the only solution is either to remove all the CCs and replace it one by one until you find the culprit or if you don;t have any CCs then try re-installing the game. In some reports the game cache does not install properly.
If you are brave enough to experiment, you can try the using all the commands I placed above.
Another thought is that there may be a possibility that the error 12 is caused by a dead sim. That I have not yet figured how to correct as of this moment.
Resetsim and resetworld does not seem to work on these dead buggers.
Resurrecting them then fixing then killing them again does not work either.
Deleting urns and tombstones does not help. It just makes solving the problem harder. (so I'm waiting for someone to develop a deleted urn/tombstone re-spawing mod for this)
tizerist:
Hmmm, okay, now that we've put the champagne away regarding the error 12 and 13's, is there any way of lessening the amount of save-crashes and sudden CTD's? It seems that the game 'spikes' at certain points, and simply closes down when there is alot of information being passed around. No application should crash while saving though, that is an absolute disgrace. :D
I've tried using a frame-limiter to cap it at 30fps, but the improvements regarding crashing are minimal if indeed there are any at all.
Gamebooster claims to give you roughly an extra 1% horsepower during play, and Task Manager lets you run the game on one core, or both, but this also seemed to make no difference.
How feasible is it that EA will fix the save system do you think?
And if error 12 is caused by corrupt cache data, am I right in thinking that save data should be completely seperate from cache data, and should not be part of that process whatsoever?
And then you have the thumbnails also being saved into the save data as well, which seems completely illogical.
Any suggestions?
Anonym:
Quote from: Steele on 2009 October 07, 06:16:50
Quote from: Anonym on 2009 October 06, 22:55:23
The problem, it seems, with "resetworld" is that it does "resetsim" on all sims (or it seems that way?), with all visitors going home, all motives being set to neutral, etc..
It doesn't really keep your progress when used on a save.
The other thing is, though, often it's the only way to save a game at all after an Error 12.
Has anyone else found another way to do that, I hope?
As far as I know, bad sim descriptions are the cause of Error 12. In my experience resetsim/resetworld works. Though corrupt objects could also theoretically cause Error 12 any the only solution is either to remove all the CCs and replace it one by one until you find the culprit or if you don;t have any CCs then try re-installing the game. In some reports the game cache does not install properly.
If you are brave enough to experiment, you can try the using all the commands I placed above.
Another thought is that there may be a possibility that the error 12 is caused by a dead sim. That I have not yet figured how to correct as of this moment.
Resetsim and resetworld does not seem to work on these dead buggers.
Resurrecting them then fixing then killing them again does not work either.
Deleting urns and tombstones does not help. It just makes solving the problem harder. (so I'm waiting for someone to develop a deleted urn/tombstone re-spawing mod for this)
I now routinely use your list of commands (minus resetworld) from time to time, often before saves. Doing so seems to lessen the amount of save errors I get, although it doesn't eliminate them. They seem quite effective at allowing a save after Error 13. Having no active household by going into Edit Town and hitting the button to choose a new household but not actually choosing one before saving is very good for saving after Error 13 as well.
Saving after Error 12, and avoiding Error 12 in the first place, is another matter. It seems that "resetworld" is pretty much the only thing that gives you a chance at saving after an Error 12, and avoiding it seems to be a matter of not jumping a lot from household to household much (I like to jump between households, so that's a bad thing), plus avoiding other "risky" things.
Whether to use "resetworld" to try to save around an Error 12 is a matter of whether one is willing to give up on the continuity of the game to save progress that you've made previously. And once I got an Error 12, decided to use "resetworld" to save after it, and crashed on that save...but it still is pretty much the only option that works more than once in a big while.
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