Error codes 12 and 13 along with crashing.

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Steele:
My current impression with the errors has something to do with the base game itself. Adding CCs and other stuff just accelerates the process. My objective is to try and isolate what's really causing these errors. Otherwise in the eventuality that  EP5 comes out, we'll be looking at a 1 GB save file with unresolved error saving problems (that is EA doesn't add more problems along the way, though it is certain that there will) the game will be unplayable to most of us having these error problems.

Upon my current situation with the game, the errors has a certain pattern that triggers it. I currently believe these are the triggers that starts the errors in my experience:

Error 12:
1. After re-installing the game, my common error 13s were replaced by error 12s. Since my population has greatly been reduced by the Awesomemod and the Unified Billing feature, it was more easy to track that there were sims disappearing and reappearing who never ages (they must have advance tickets to go on World Adventures).
2. My ghost having aging problems also. This caused me to delete my graveyard to prevent them from appearing.
3. My sim descriptions always gets damaged. Three days ago I was plagued with townies that has no traits, no favorites and obvious clones (from hair to clothes) of other townies, so many of them looked alike. Fixing that, Two days ago it was the attack of the invisible sims. And yesterday, it was townies when added to your family become un-selectable (their portait will appear on the family but cannot be accessed or selected (even with cheats)).
4. There is a new bug in my game, the Awesomemod "Nuke" option is gone. Since no one is complaining about it so I deduce that it has some problems with my game itself.

Error 13:
1. Aging states of sims. For some reason 85% of the time a sim ages on your play lot +/- 5 hours of the aging process will result to error 13
2. Adding new furnitures in a overly decorated house + the factor of playing the game for at least 20 real time minutes will also produce error 13. A newly loaded game will not have the error 13 assuming you are decorating the same items from the previous error 13 experience, adding a little bit more decorations, I get a 50/50 chance of it will error.
3. Whenever ghosts appear on my play lot the game, I'm sure to have error 13 when they leave.
4. Also noticing that world caches are accessed regardless of you playing that neighborhood or not at a point which I believe, you're computer's extra resources gets used up and the dynamic caches stop increasing in size. That's the time my error 13 shows up. There are times the dynamic caches will start increasing again, it did also stop the error 13 temporarily.

There are more that I cannot remember at of these moment, some I already posted earlier. I think isolating what causes this errors would be helpful on determining a solution.

Quote from: diana on 2009 September 22, 06:45:20

I've played totally vanilla, no CC, no hacks, no patches, etc., and even did a manual uninstall/reinstall and still got error code 12 messages under those condition's. So at least for me, the error codes have nothing to do with CC.
Yes I forgot about this. To save time on testing, I'll try to focus more on the above mentioned conditions. Thanks.

Quote from: diana on 2009 September 22, 06:45:20

I think there are compatibility issue's with the OS and the video cards. I know there's a web page that EA has where you can go and test to see if your computer spec's are compatible with the game and well mine supposedly far surpassed all necessary requirements. But now I'm starting to think what they claim to be compatible and what they actually know is compatible with their game is two different things. I say that for the simple fact that the error codes exist in the first place. They need to make a patch to fix this.

In my point of view, what EA says as compatible is based on what configurations they have when they tested the game. Since there are many different OS, driver versions, hardwares and supporting softwares, the combinations are endless and there are sometime subtle incompatibilities. That produces unique and unexpected errors. I even had a experience that the motherboard chipset version was incompatible with my graphics card processor, all other programs, games worked well except for a single game whenever a cinematic would play the whole program will go crazy.

Process Denied:
I think the biggest problem with these errors is that the solution seems to be voodoo solutions.  I haven't had an error 12 for a month.  I can't tell you what fixed it.  I tryed everything and some combination of something worked.  I'm inclined to think that maybe my screwed up Sim died.  It has seemed to fix itself like the splash screen crashing.  I also went a week with my game crashing the moment I pressed play, Although, I do think that Prescado probably fixed that.  There is a lot of problems with corruption so don't get too creative with fixing.

Steele:
Quote from: Process Denied on 2009 September 22, 18:18:14

I'm inclined to think that maybe my screwed up Sim died.  It has seemed to fix itself like the splash screen crashing. 

I agree that sometimes a sim does get screwed up and when he/she dies or moves out, the game will become normal.

bigpooh:
well, i had a good 2 week run - close to three - without any error code 13s after creating a new town and moving everything to the bin (can save family lines if you move all the related sims into the same house before packing it to the bin, has to be 8 or less of course). Was decorating one of the vanilla homes i modified, one of my best imo, then auto save kicks in and boom! fuckin error fuckin code fuckin 13.  And its all over. i hate this game.

a strange note: in my new town all the sims i created befriended magically generated clones of themselves at work and at school. I had one even move in with themself.

J. M. Pescado:
This is a normal EAxis-based nuisance, sims left in the library tend to replicate themselves into the neighborhood. To fix this, you need to select the "real" one and type "nukeimpostors". Then purge your library of all sim famblies.

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