Pudding Factory is for downloads: put your lame requests & WCIFs here
immortelleMuse:
Quote from: jeromycraig on 2011 June 18, 20:14:31
What about using decorative tombstones with no ghosts attached to them? Or do you want to keep the "Mourn" interaction?
I kind of wanted to keep the whole family together, as I am attempting to see how many "generations" I can go before my file turns into a BFBVFS this EP around...
Quote from: Painkiller on 2011 June 18, 21:56:57
There's this old mod here: http://modthesims.info/download.php?t=356064 However, no idea if it still works with Generations, I haven't tested it yet. It worked with LN though.
The mod doesn't seem to cause any problems with Generations, and I can tell that the ghosts are showing up a lot less. However, when they do show up, they still never go the fuck away. I'll look into the files and tweak it some more, but it's much easier to reset one sim at a time rather than five. They just keep taking food and baths when the other sims are trying to get ready for work or whatever. Must be some sort of bug I've picked up somewhere, I'll test it on another file to be sure, but this hack does alright for now--so thank you.
EDIT: Miniscule formatting fail. Bah.
rhldavies:
WCIF a mod to stop Sims putting their babies on the floor? I'd rather they only put them in cribs or give to other sims to hold.
Thanks in advance.
Tever:
Anyone know of a mod that lets children go out/stay out after curfew?
socurious:
Don't you use AwesomeMod?
uknortherner:
Two questions:
1) Is there a mod out there that actually makes the fire pits autonomous? I know there's plenty of old ones that prevented sims from autonomously putting the things away, but I've never actually seen any sims actually using these fire pits unless I direct my own to.
2) Is there also a way to bypass the hard-limit of 8 high detail lots in the options screen? I've tried fiddling around with the different ini files but all these do is crash the game. It's annoying that this game used to handle 12 lots with ease (much in the same way as it used to handle lot boundary-crossing lightsources before EA fucked that up) but now we're left with 8. It's all the more annoying that I know my PC can handle more high detail lots than this, but EA seems to think otherwise.
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