Pudding Factory is for downloads: put your lame requests & WCIFs here

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jezzer:
Quote from: kattenijin on 2011 January 16, 18:34:10

Quote from: jeromycraig on 2011 January 15, 17:49:27

Anyone else want to introduce virgali to cwuntz and try to create an anal retentive race of superbeings?


Not necessary, I already exsist; and one of me is more than enough.


A true anal retentive superbeing would have caught its typo.

virgali:
Quote from: spockblock on 2011 January 15, 20:25:08

Quote from: virgali on 2011 January 15, 11:58:46

Any TV or radio in a bedroom would make me vomit violently. Of course I could always delete them after I've cleaned up my keyboard. I suppose I could use my lightsleeper sim to test a bedless radio and TV only bedroom though. It could become the next sim craze.


So "lots" is the correct answer?

OK. I heard you like gazebos. I made you some gazebos.


Pics or it didn't happen!

spockblock:
Quote from: virgali on 2011 January 18, 00:03:13

Quote from: spockblock on 2011 January 15, 20:25:08

OK. I heard you like gazebos. I made you some gazebos.


Pics or it didn't happen!


In-game shot.



MY GRAPHICS CARD IS MORE ULTIMATE THAN YOURS OK.

mackico:
Looking for/requesting:

A cancer mod. I don't know precisely how it would work, as I'm not in any way a programmer, modder or anything of the sort, but I figured it would go something like the following.

1. Your sim has a random chance of suddenly developing a nausea moodlet with "an unknown cause." They aren't a female of child-bearing age, or if they are, they haven't been trying for a child. If you don't send them to the hospital within 7 sim days of the first occurence of nausea, they die. After the first day they get a moodlet reading "Under the Weather" possibly with the nauseous graphic, that gets worse by -10 points every 24 hours. So:

- Day 1: Nauseous moodlet with unknown causes, -10
- Day 2: Under the Weather moodlet with nauseous icon and unknown causes, -20
- Day 3: Under the Weather moodlet, -30
- Et cetera
- Day 7, final day: Under the Weather moodlet, -70

2. Alternatively, you send them to the hospital to get a check-up, they stay there for 3 hrs or something, and then you get a pop-up telling you that such-and-such has cancer. You can choose not to treat it. They die seven days after the first occurence of nausea. If they have a Neurotic, Coward or Loser trait they get a creeped out moodlet or something similar for -50 for "knowing they are going to die." If they have an Ambitious, Good, Brave or Daredevil trait, they get some sort of positive moodlet, possibly with the beautiful lot image, for +20 for "savouring every day." All sims will get a moodlet that has the nauseous icon, but reads: "Has Cancer." The Has Cancer moodlet will have however many days/hours/minutes they have left to live beneath it. The Has Cancer moodlet will work in much the same way as the "Under the Weather" moodlet, getting worse with each day.

3. They go to chemo every day at the hospital, which takes 6 hours, costs $150 and leaves them with a nauseous moodlet (-30, perhaps) from chemotherapy and also exhausted as the tiredness bar deteriorates rapidly while in hospital. Each day they go to chemo the Has Cancer moodlet has -10 points deducted. If it was already at -10, then it stays the same. For each day missed, -10 points is added. Chemo takes seven days. If they miss a day, they will have to do it later. After they have had seven days culminative days of chemo there is a 50/50 chance of them being cured. If they are not cured they will retain the Has Cancer moodlet. They will die when it reaches -70, going down -10 per day.

4. They could, however, opt for another round of chemo. They have to attend a further 7 days of it to have the possibility of being cured. If they miss enough days that their Has Cancer moodlet reaches -70, then they die. After seven days, if they have not missed any chemotherapy, they have another 50/50 chance of being cured. And so it continues.

- I figured that for each sim day that passes, a child sim would have a 1/300 chance of getting cancer. A teenage sim would have a 1/150 chance of getting cancer. A young adult would also have a 1/150 chance of getting cancer. An adult would have a 1/100 chance of getting cancer. An elder would have a 1/15 chance of getting cancer. A sim that had already had cancer and been cured would get an additional trait called "Cancer Survivor" that would just add on underneath any other traits, but not really do anything. However, a sim with the Cancer Survivor trait would, regardless of age, have a 1/15 chance of developing cancer again each sim day that passes. Lucky sims would have half the change of their normal-lucked counterparts of developing cancer each day. Unlucky sims would have twice the risk of cancer each day.

Anyone think they could make something like this? I think it's possible, but I can't really be sure because, like I said, I'm practically computer-illiterate so I don't know these things.

rohina:
You know who would probably be into this? Whoever did the period hack for TS2. Or you could ask Carrigon.

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