Pudding Factory is for downloads: put your lame requests & WCIFs here

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mackico:
I've googled it and can't find anything, so I assume it doesn't yet exist but... I'm looking for a drugs mod.

You know, your Sim sits down and smokes some weed or meth, snorts some coke, gets a positive moodlet and the munchies maybe. Use it once, they crash afterwards unless they take more. Use it maybe five times, they get an addicted moodlet, which means that unless they're high, they're craving it. If they want to break the addiction, they have to detox, which takes a few days, and results in increasingly negative moodlets until they're over the addiction, which makes the player want to keep them high. Maybe you could go to the place of the Criminal Career to buy the stuff, and depending on the drug the Sim will act weird -- like Sims with neurotic or insane traits.

I know squat about computers and even less about modding and programming, so I can't do it myself, unfortunately.

Morlock:
Wow, mackico, that sounds remarkably similar to smellyarmando's proposed alchohol mod two posts before yours.

Morlock:
Quote from: smellyarmando on 2010 September 01, 12:47:17

Basically, I'd like to make a clone of the nectar bottle and add custom moodlets to it. If a sim drinks too much of this custom nectar, too often, they will develop an addiction to it, denoted by a custom moodlet similar to "Buzz crash" for drinking caffeinated beverages, only more intense and semi-permanent. Maybe something like -50 mood for one sim week or until the sim drinks more. The new nectar would be buyable at the grocery store and if I were awesome enough to do it myself, I'd add varying levels of quality. For example, the cheapest stuff could be "beer" with only a small positve moodlet and a greater window for addiction. The best stuff could be top-shelf liquor with a bigger boost to mood. The idea is that sims can drink occasionally without becoming addicted, but drinking every day would trigger addiction.


Sounds like a great idea, perhaps it could also be modified into a similar 'drugs mod' where beer, nectar and liquor could be replaced by weed, cocaine and heroin.

mackico:
I guess they could go hand-in-hand, I guess, but I find alcohol tedious. Not illegal enough. Both coould be facets of a greater addiction or crime-based mod, possibly. Actually, I'd also like to see Sims being arrested by police-Sims if they interact with them with controlled substances in their inventories, kind of like how with the AM your Pedos get sent to jail if they're witnessed.

Aimlak:
IIRC there was some discussion about the possibility of an alcohol mod with related moodlets in the Awesomemod Requests thread. I can't remember how far back it was, or if it ever went further than just throwing around ideas though.

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