TOOL: 3Booter, the Incooperative Game Kicker
Morphar:
Quote from: Bakermiaz on 2009 September 04, 17:02:29
For people who get that big green onscreen FPS display or who want to change the frame rate.
I am not sure what J. M. Pescado has taken out of the FPSLimiter.
But as it was when posted originally on this thread;
(http://www.moreawesomethanyou.com/smf/index.php/topic,15092.0.html )
You were able to control the Max limit and on screen display.
I suspect that these keys may still work and maybe worth a try.
"keys to change the desired fps (F10 decrease / F11 increase)
ingame fps display, show or hide with F12."
Hope this helps.
Tested it and here is the correct keys. Pressing F10 toggles the green monsters.:
keys to change the desired fps (F11 decrease / F12 increase)
ingame fps display, show or hide with F10.
RenegadeSims:
Not sure why this is in the "lesser" hack section, since to me it is pretty much essential to playing the game and not having my computer kill itself.
Basic specs:
Intel Core 2 Duo E8400 3.0 GHz
4 GB RAM
512 mb nVidia 9600 GT, factory overclocked to something...can't remember/too lazy to check.
Lots of hard drive space.
My game was running at somewhere over 100 FPS during play, more when paused, and I didn't even check out CAS. Although, sometimes when in CAS, my sim's face would get all distorted and have blocks of colour and/or vertical stripes. I eventually noticed some soft, high-pitched whining/whirring from my machine and things just seemed off, so I googled for a bit and was convinced that the Sims 3 was overheating my 9600 GT. After more searching, I found this thread. Now I'm using 3Booter + Pescado's FPS Limiter and my computer is whine-free and stays solid at 30 FPS, so I'm no longer scared of anything overheating. I haven't checked CAS yet, but I was more concerned about my video card overheating while playing, anyway.
Would it be possible to make the program have various frame-limit defaults depending on what the user prefers, i.e. 30, 40, 50, 60? Things just seem a bit "slow" at 30 FPS, though that may be a psychological effect from knowing I have a frame-limiter...? For now, I'm manually increasing it to 50 FPS by pressing F12. Would 60 FPS be a safe configuration based on my specs?
EA needs to fix this somehow...haven't there been 3 patches already? I didn't even know Pescado's FPS limit existed - or that there was a FPS issue - until I found a post that said "I am using the fps limiter remade by Pescado just for the Sims 3 from MATY" :-\
J. M. Pescado:
It's purely psychological and pointless. The game itself does not generate information faster than ~30fps tops, so drawing at higher speeds simply means pointlessly rerendering the same frame multiple times.
J. M. Pescado:
You're ignoring the fact that regardless of how fast your particular eye may be capable of going, the GAME ITSELF does not generate actual data to display that fast. Since the internal clock rate of a Sims game isn't fast enough to generate 60 fps worth of data, any perception that it "looks better" is purely a placebo: Imagine a film of a digital clock with a seconds indicator. Now, such a clock displays new data once per second. This means that if you film at one frame per second, it looks EXACTLY THE SAME as if you had filmed at 30 frames per second, and what you have instead are 29 duplicate frames of the clock saying the same thing it did before. If you think the resulting movie thus looks smoother, YOU ARE IMAGINING IT.
J. M. Pescado:
Quote from: tickleonthetum on 2009 September 22, 15:13:49
Can you give a source for this information?
It's from the source code. The game itself has a simulator tick rate that is only so fast, running at ~30fps.
Quote from: tickleonthetum on 2009 September 22, 15:13:49
Also, surely that will depend on the speed of your CPU/system? I used to have a single core P4 3GHz/ATi 2600/2Gb RAM and have just upgraded to a quad core i7 (OC @ 4GHz)/ATi 4850/6Gb RAM and I can see a vast improvment of image quality in terms of fluidity of motion.
Yes, this would significantly improve quality of motion because previously, the thing restricting you was the quality of your computer. If the computer is not capable of consistently turning out 30 fps to begin with, then setting a cap on it will not have meaningful effects. Since your new computer *IS* capable of maxing out your output, you *DO* see the effect. Your previous computer was CPU-limited. Your new one is not, and this makes everything look smoother.
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