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Author Topic: TOOL: 3Booter, the Incooperative Game Kicker  (Read 22848 times)
J. M. Pescado
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #75 on: 2009 August 08, 15:02:01 »
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If you're getting a crash BEFORE then, 3booter will not help because that is a different type of crash.
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #76 on: 2009 August 08, 15:51:27 »
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You could make a batch file that goes something like this:

cd "C:\Documents and Settings\Default User\My Documents\Electronic Arts\The Sims 3\"
del scriptCache.package
cd "C:\Program Files\Electronic Arts\The Sims 3\"
3Booter.exe
exit

That's what I've ended up doing.
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Rockermonkey
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #77 on: 2009 August 08, 18:46:44 »
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I'm confused  Grin.

I never reached 30 before so how would it have gone lower? I usually never went lower then 70. But my usual, 100 was way to high. Then in CAS I would reach 300 and in map view I got up to 500 at times.  Undecided I'm gonna try taking the fpslimiter out and trying my game with vsync.
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gtachampion
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #78 on: 2009 August 08, 22:16:45 »
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Err...I can't say I've ever seen that. Stack overflow isn't normal, though. Screenshot the behavior and I will take a look.

At the moment I can't get back in my neighborhood unless I remove the 3booter and fpslimiter. Then I don't get the Stack Overflow message. If I put them back in, the game crashes when I click on the check mark after picking any of my saved games (neighborhoods) so I can't try to get the exception message again. I took a screenshot when the message first appeared but the message isn't on the screenshot. Don't know where it went. I'm trying different combos of stuff to see when the game will load and when it won't but when it does crash it isn't at the normal spot, it's when selecting the saved game to play (and it does it on all 3 saved games).
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tickleonthetum
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #79 on: 2009 August 08, 22:19:36 »
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No. You can't see 60-more. That's ridiculous. Try it. Run a 60-frame clip where one of the frames is unrelated and contains a message. I dare you to read that message. Bet you can't. Because you can't see 60 fps. As for the drop from 31 to 26, if you're experiencing frame drop at ALL, nothing will help. If it can drop BELOW 30, that means it would already have done so anyway.

You may not be consiously aware of the message Pescado, but it can be seen and absorbed... subliminal advertising! Don't go giving EA ideas!!

As for more than 30 frames a second, no you can't make out the details of any individual frame over 30 BUT it does make motion appear smoother as the eye and brain are able to notice the minuscule flicker.  I would recommend a set of limiter files say 30fps, 40fps, 60fps,  as it can make a difference.
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Rockermonkey
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #80 on: 2009 August 08, 22:26:07 »
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Oh I get it perfectly fine Smiley

The thing is, if my game never goes lower then 30 without the limiter, how the heck is it going lower now? I checked without it quickly, making sure my temps didn't go to high in the process  Wink. And I got over 100 with vsync on in map view while playing. Then went into create a sim, and I was still hitting 200. As far as I know that isn't static, and 200 for a computer with vysnc on is pretty high. I don't think the game would have any issues on my computer since my card is fairly recent: Nvidia geforce 9600gt OC 1gb.
Meh, how much does the limiter and 3booter strain the cpu? That's the only thing that could be really doing it other then if it's taking up ram as well. Because my 2gb is pretty low Cheesy.
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Rockermonkey
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #81 on: 2009 August 08, 23:49:12 »
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Aha, I see. I was wondering why it was scattering then going up so quickly. Usually when I saw a framerate drop before, it would stick. Before the fpslimiter by the way. But now like in the instance I said when I drag a full pattern to a new object in drops down and flies back up.

Cheesy Thanks
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #82 on: 2009 August 09, 06:26:35 »
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And too much work for the GPU can cause it to overheat and lock.

I had a gpu crash which scared me back to fpslimiter. I haven't had any problems since.
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #83 on: 2009 August 30, 03:10:44 »
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Was suggested to use this fpslimiter by someone because of my problem.

Here is a quick rundown of my computer:

Intel Core i7 920 Octo-Core Processor 2.67ghz
EVGA x58 SLI Classified Motherboard
12 Gigs DDR 3 ram
Nvidia GTX 295 GPU
1000 Watt PSU

All drivers up to date.  Games that I have on this computer that run perfect on highest settings - Oblvion, Fallout3, CivIV

Games that crash:  Spore, occasionally.  Sims 3 - CONSTANTLY crashing to a blackscreen which it recovers from sometime, error message from windows is that my video driver failed and was rebooted.

I have been working with EA tech support until they finally gave up on me and offered me a free downloadable game from their store, which I refused.

I have been through all sorts  of troubleshooting, my GPU temp never goes above 55c when playing, so I don't believe it is an overheating problem.

When I run this fix, my game freezes and stutters after playing for less than a minute.  The only way to get it to work again is to short bar and bring it back up, it will run for another 30 seconds or so then freeze again.

This is the same thing that happens to the game if I try to force VSYNC on with the Nvidia control panel for this game.  Also noted that the game runs using a SINGLE GPU, tried to force it to multiple GPU like all my other games, but that doesn't work.  Any suggestions or help would be greatly appreciated.
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Rockermonkey
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #84 on: 2009 August 30, 05:48:10 »
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Well Sims 3 isn't compatible with the i7 so I believe that would be your issue.
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Rockermonkey
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #85 on: 2009 August 31, 08:08:09 »
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I don't remember where I heard this but someone sent an email to EA asking why the i7's aren't on the supported list, EA then responded and told them it hadn't been tested. So it's not unsupported but rather not on the supported list. Also i7's usually fail the 'canyourunit test', which sucks anyway, but still.
That was the only reason I could think of as to why this dudes computer was flipping out for no reason.
Oh and what drivers are you using? I've heard of some of the newer drivers being crap at the nvidia forums.
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Valcorian
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #86 on: 2009 August 31, 10:19:17 »
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I have tried the all drivers that have been available since May and I have had the same problem with them all.  And yes, the 190.XX drivers are kinda glitchy with windows, but not with any games....so far.  Fallout 3, Oblivion, Spore, and Civ IV all run fine for me.
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J. M. Pescado
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #87 on: 2009 August 31, 10:52:44 »
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I don't remember where I heard this but someone sent an email to EA asking why the i7's aren't on the supported list, EA then responded and told them it hadn't been tested. So it's not unsupported but rather not on the supported list. Also i7's usually fail the 'canyourunit test', which sucks anyway, but still.
It's not on the supported list because it didn't exist at the time the game was made. This isn't really new. They obviously cannot test and claim a game is compatible with something that didn't exiat the time they tested it. The game will run.
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Bakermiaz
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #88 on: 2009 September 05, 01:02:29 »
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For people who get that big green onscreen FPS display or who want to change the frame rate.

I am not sure what J. M. Pescado  has taken out of the FPSLimiter.
But as it was when posted originally on this thread;
 (http://www.moreawesomethanyou.com/smf/index.php/topic,15092.0.html )
You were able to control the Max limit and on screen display.

I suspect that these keys may still work and maybe worth a try.
"keys to change the desired fps (F10 decrease / F11 increase)
 ingame fps display, show or hide with F12."
Hope this helps.

« Last Edit: 2009 September 05, 01:08:45 by Bakermiaz » Logged
byronh
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #89 on: 2009 September 05, 05:05:11 »
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After using this tool, my art gallery is now a Riddler Gallery. I did not change anything else in my game.
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Lucibelle
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #90 on: 2009 September 05, 13:50:49 »
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I've yet to see anything about this issue with Macs. Are Macs affected? I have a nehalem MacPro with an ATI Radeon 4870, so I know if my specs were PC, I'd worry.

Unfortunately, the ATI driver for Mac is a dummy driver with no settings....bastards! I haven't had any issues whatsoever with my Sims 3, and I play frequently. I know that graphics are handled "differently" on Macs than PCs, but I have no idea how.

Thanks
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J. M. Pescado
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #91 on: 2009 September 05, 15:01:17 »
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It's possible that Macs are also affected. It's also possible this program will work on Mac, but I have no way of knowing.
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Lucibelle
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #92 on: 2009 September 05, 15:53:39 »
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How do I find the fps rate on a Mac? If you can tell me this and where exactly to install fpslimiter, (I know about "Show Package Contents") I'd be happy to test it and share my results.
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J. M. Pescado
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #93 on: 2009 September 05, 16:19:05 »
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Type "fps on" into cheat console. If you're seeing values in the 80+ range, that is bad. If you're seeing values consistently below 20, your computer sucks too much to worry about this problem.
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Lucibelle
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #94 on: 2009 September 06, 19:47:42 »
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Ok, I checked it out and ultimately, it depends on my settings. I would get anywhere between as low as 8 fps up to over 70, depending on action, zoom levels, and speed, with smoothing off. I tried different settings, and higher details slowed it down, but it was smoothing that really made it more consistent, though I didn't go higher than the low setting. I'll still go as low as 12-15 at some times, but it's usually in the 30s to low 40s now. I have a 24" screen set at 1920 x 1080. Between that and emulation, bringing ALL the setting to high makes it too laggy.

I'm glad to have learned about this. Thanks. I know Sims 3 doesn't perform as well on Mac due to it being emulated, but it still looks great! I've run it in bootcamp, (much faster) but I need 64bit Windows to see my RAM.  Roll Eyes Anyway, I WON'T run it on bootcamp without fpslimiter now.
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #95 on: 2009 September 07, 19:35:11 »
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For anyone who still has the problem of the flashing green numbers showing in the upper corner, none of the solutions posted previously worked for me,  but having the task manager open (this only works for Windows, obviously) when I start the game gets rid of it. Probably any "always on top" window will work.




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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #96 on: 2009 September 09, 03:56:01 »
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For people who get that big green onscreen FPS display or who want to change the frame rate.

I am not sure what J. M. Pescado  has taken out of the FPSLimiter.
But as it was when posted originally on this thread;
 (http://www.moreawesomethanyou.com/smf/index.php/topic,15092.0.html )
You were able to control the Max limit and on screen display.

I suspect that these keys may still work and maybe worth a try.
"keys to change the desired fps (F10 decrease / F11 increase)
 ingame fps display, show or hide with F12."
Hope this helps.



Tested it and here is the correct keys. Pressing F10 toggles the green monsters.:

keys to change the desired fps (F11 decrease / F12 increase)
ingame fps display, show or hide with F10.
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RenegadeSims
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #97 on: 2009 September 09, 13:46:41 »
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Not sure why this is in the "lesser" hack section, since to me it is pretty much essential to playing the game and not having my computer kill itself.

Basic specs:
Intel Core 2 Duo E8400 3.0 GHz
4 GB RAM
512 mb nVidia 9600 GT, factory overclocked to something...can't remember/too lazy to check.
Lots of hard drive space.

My game was running at somewhere over 100 FPS during play, more when paused, and I didn't even check out CAS. Although, sometimes when in CAS, my sim's face would get all distorted and have blocks of colour and/or vertical stripes. I eventually noticed some soft, high-pitched whining/whirring from my machine and things just seemed off, so I googled for a bit and was convinced that the Sims 3 was overheating my 9600 GT. After more searching, I found this thread.  Now I'm using 3Booter + Pescado's FPS Limiter and my computer is whine-free and stays solid at 30 FPS, so I'm no longer scared of anything overheating. I haven't checked CAS yet, but I was more concerned about my video card overheating while playing, anyway.

Would it be possible to make the program have various frame-limit defaults depending on what the user prefers, i.e. 30, 40, 50, 60?  Things just seem a bit "slow" at 30 FPS, though that may be a psychological effect from knowing I have a frame-limiter...? For now, I'm manually increasing it to 50 FPS by pressing F12. Would 60 FPS be a safe configuration based on my specs?

EA needs to fix this somehow...haven't there been 3 patches already?  I didn't even know Pescado's FPS limit existed - or that there was a FPS issue - until I found a post that said "I am using the fps limiter remade by Pescado just for the Sims 3 from MATY" Undecided
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J. M. Pescado
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #98 on: 2009 September 09, 14:27:27 »
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It's purely psychological and pointless. The game itself does not generate information faster than ~30fps tops, so drawing at higher speeds simply means pointlessly rerendering the same frame multiple times.
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Re: TOOL: 3Booter, the Incooperative Game Kicker
« Reply #99 on: 2009 September 22, 23:00:28 »
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I have seen my game produce fps's of 60 - 185 one average though it did peek once at 318...! (ATi 4850, i7 @ 4GHz, 6Gb RAM)

The limiting of framerates to 30fps because that is 'the limit of the human eye is a bit basic'.  The more movement there is in a scene the more realistic it will look at higher framerates.  If there is a lot of fast moving, small details to follow by eye then 60fps is far better than 30.  Also while a single different frame in amongst 60 frames of others at 60fps would not be visible consciously, it can sometimes be registered by the brain sub consciously, thus the use of subliminal messages.

Also there are other factors involved such as the human eye can detect sudden flashes of brightness at the rate of around 200fps, but flashes of darkness at only 75fps.  Fluidity of motion depends on the speed of the object in motion in the scene and whether Motion Blurring is incorporated.  If there is motion blurring then the eye only needs 30fps for a reasonably good fluidity of motion, however without motion blur then the fps required increases.  This is why most games (which do not add motion blurring) need higher than 30fps to 'look real'.

It would be better to upload a selection of fpsLimiter programs (or one adjustable one) set at, say, 30fps, 60 fps, 90fps and 120fps so that each player can tailor the game to his or her own needs, eyes, and hardware...


P.S.
Those with ATi cards can force VSync on in the Catalyst Control Center ('Wait for Vertical Refresh'), but I found that while it brings my fps down to 40 - 90fps the game is far more jerky when scrolling a lot and when there is a lot of action going on.  I would like the ability to limit the FPS to about 140fps or 160fps just for safeties sake!
« Last Edit: 2009 September 22, 23:08:32 by tickleonthetum » Logged
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