Has anyone considered converting ts3 objects for ts2?

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GeorgiaPeanuts:
Quote from: J. M. Pescado on 2009 June 25, 08:21:10

Quote from: Winklesim on 2009 June 25, 02:03:04

That being said however, i never turn up my nose at the opportunity for moar objects, and so was wondering if anyone had considered the possibility of converting some of the more basic ts3 objects (tables, bookcases, maybe bathtubs (?) etc) into ts2 objects? Does anyone have any idea if this would be a horrendously difficult process?

Those items *ARE* TS2 objects!


But the TS3 ones must have been subdivided or something to give them more polys

J. M. Pescado:
TS3 objects appear to be of generally lower quality than their TS2 equivalents. For instance, the bar glasses are hexagonal rather than round, unlike TS2. While some items are better, for the most part, outside of lighting improvements which significantly improve how they look, the TS3 objects are actually of degraded quality, which becomes apparent if you examine closely.

Winklesim:
So i can't have that modern looking bookcase in my TS2 game then? pity...

nil:
About TS2-TS3 contents transfer:

Eek, they should have made monotonous recolouring as one of the options (which I wanted it in TS2 before its come-out) while repository recolouring system as a plurally alternative system of the old custom recolouring!    :huh:

But for clothing, it seems they utilise bevel and overlays to separate different major parts of clothes for repository recolouring.  That's just something I've been wanting before the emergence of TS2.


I think the opposite should also go, to add TS2 stuffs into the TS3 and vice versa. :}


About Polys:

Lower polys can still be some alternatives to TS2 for certain usages anyway.
I'm unsure if that's a sign of repository meshing in an object mesh container.

Also, let's consider that EAxis is preparing the game a certain range of HW spex to run for the targetted audience.
The game has to deal with a whole neighbourhood/town they call it now.


About graphics:

Honestly, I think the pond/water tool's graphic looks better than the TS2, yet it's sucks it's the TS2 neighbourhood water for its completely non-transparent under-surface gradient.  It'd be great it's a matrix gradient for it.  So, the "organisms" in the water can be partially visible as well.  But, the same goes back to their planned scope HWs of the most audience.

Just hope sooner or later the file formats can all be sorted out, so we'll see what can be done about them.


about response to the OP:

Winklesim,

May be cautious if EAxis may sue anyone for such sharing even when such conversion can be done.



Mootilda:
Quote from: Winklesim on 2009 June 27, 04:23:43

So i can't have that modern looking bookcase in my TS2 game then? pity...


I haven't seen anyone actually say that... mostly we've been discussing the fact that a lot of the objects already exist in both games.

Unfortunately, I can't help you actually back-port that bookshelf.

But, that doesn't mean that it's impossible.

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