Has anyone considered converting ts3 objects for ts2?

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wes_h:
Quote from: TrapperJohn on 2009 July 16, 00:29:41

I have read something on here about the meshes not being the same scale, so that they would have to be re-sized.


Both games are based on 1 meter scaling

pbox:
Scale is totally the same, yes.

I'm not sure what the state of affairs is with TS3 meshing, but as soon as you can import the meshes into a 3d editor, you can also export them from there into a ts2-digestible format and take it from there. I believe import for Milkshape already works, doesn't it? One would just have to cobble together some "flat file" textures from the ones in ts3 which are in bits and pieces -- probably not complicated, but I imagine it's rather tedious.

Some TS3 items look really rather crappy (the sinks! the tubs! argh!) -- I was wondering whether they really did that to save some polys or just out of sheer laziness/lack of taste, seeing as other objects (several of the windows for example) are almost like their TS2 equivalents, only with *more* detail and not less. And an average house will have significantly more windows than bathtubs, wouldn't it?

jriggs:
Been done.

 http://www.modthesims.info/download.php?t=360739

GelatinousSubstance:
Quote from: pbox on 2009 August 03, 04:05:33

I believe import for Milkshape already works, doesn't it? One would just have to cobble together some "flat file" textures from the ones in ts3 which are in bits and pieces -- probably not complicated, but I imagine it's rather tedious.


Mapping the UV wouldn't be tedious. But making the textures from scratch might be, even though it would probably be easier and far better in quality to do it that way than to hunt down usable bits from TS3.

pbox:
Quote from: jriggs on 2009 August 03, 04:52:49

Been done.

http://www.modthesims.info/download.php?t=360739

Er, no. That is a conversion from TS2 to TS3 -- the OP is asking about the other way around.

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