Has anyone considered converting ts3 objects for ts2?

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nahte:
Good question! I like some objects from TS3 too.

writerchick:
I'd like to see some of the clothes -- particularly the separate top jackets and bottoms -- converted from TS3 to TS2.

Sigmund:
Quote from: nil on 2009 June 27, 04:25:17

May be cautious if EAxis may sue anyone for such sharing even when such conversion can be done.


EA threatened the same thing with the Stories objects. They're still available for download here and nothing has happened. People here don't exactly pay a lot of attention to EA.

TrapperJohn:
There are a few items from TS3 I really like too, but the more I think about it the less use it seems to be if someone were to adapt them for TS2. The things I was most interested in were the trees and shrubs, because as far as I know there is very little CC for that. I asked about it, and was explained that they are actually flat meshes that turn with the camera.

If most of the TS3 objects have been remade with lower poly count, they probably would not look good in TS2 at all, but more like CC anno 2005 off of TSR. Also, if I remember correctly, I have read something on here about the meshes not being the same scale, so that they would have to be re-sized. After that they'd need retexturing to be recolourable the old fashioned way. In other words, a lot of work for objects that are not even all that pretty.

If TS3->TS2 porting ever happens, clothes would probably be more interesting to do than furniture, because the new meshes look more shapely, even in the skinniest stage. At least I find the limbs looking better. But then there is the fact that they are made to be expandable, while in TS2 they would have to be "frozen", so they may be ridickulously simplified because of this and not look too great in TS2.  If you wanted to mix-'n-match the conversions with regular TS2 clothing, a bit of tweaking would probably be necessary as well, and all bottoms would need shoes or feet added. Still, it would be great to have meshes that gave TS2 sims nicer looking hands. I know there are replacement feet, but I have never seen hands, which something in my brain tells me is because hands have more complex animations. Would that be a problem with converted TS3 meshes? Maybe the arms would have to be replaced?

Austere:
More separate shoes, dammit.

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