Awesomod discussion/questions/helpful tips thread
Death-Jester:
Quote from: Jordi on 2009 June 22, 19:26:07
That's normal. RTFT.
Around 1am the 'story mode' routines run, and Awesomemod tries to sanitize them so they're not too stupid. This is still very CPU intensive -- several seconds delay on fast PCs, and up to minutes for slow PCs.
It's weird though - this has started happening to me recently, like the past 2 days or so, but never before that.
Simius:
Quote from: Queena on 2009 June 22, 19:37:10
Question, sorry if this is documented someplace, but how do I increase the limit that kleptomaniacs can steal per night?
There is a mod for that. It allows you to steal at any time (if nobody is looking) and increases the limit to 50 items per day.
http://www.sims2workshop.com/viewtopic.php?t=3087
Roflganger:
Quote from: Bio Hazard on 2009 June 22, 19:44:29
It's weird though - this has started happening to me recently, like the past 2 days or so, but never before that.
I'm talking to the walls. This has been discussed (to friggin death) in the Request thread.
The changes that are causing the lag are new. Therefore the lag is new. You didn't experience before 2 days ago, because the Story Progression changes didn't exist before 2 days ago.
Simius:
Quote from: Bio Hazard on 2009 June 22, 19:44:29
Quote from: Jordi on 2009 June 22, 19:26:07
That's normal. RTFT.
Around 1am the 'story mode' routines run, and Awesomemod tries to sanitize them so they're not too stupid. This is still very CPU intensive -- several seconds delay on fast PCs, and up to minutes for slow PCs.
It's weird though - this has started happening to me recently, like the past 2 days or so, but never before that.
That's because previous versions of Awesomemod didn't really touch the story mode logic. The new version makes it smarter... but uses a lot of calculations to work so that is why it is lagging now. For me, it lags 2 or 3 times for 1 minute... then runs fine. I'm sure it acts differently in different hoods/different computers.
The good news is J. M. Pescado is trying to find where in the code it is hanging up, and trying to make it more efficient. So hopefully in a future build it won't lag anymore but still make story mode more logical and not completely random like the vanilla version.
Mandapotpie:
Quote from: Simius on 2009 June 22, 19:51:53
For me, it lags 2 or 3 times for 1 minute... then runs fine. I'm sure it acts differently in different hoods/different computers.
I already knew about the lag issue but I do have a question about it. I was playing the same household of orphans for a couple of sim weeks (long enough for the toddler to be 2 days from teen) and the first few nights the lag was once at 1 a.m. for a couple of minutes. But the longer I played the game, the lags started lasting longer. Right now they happen every 5 sim minutes starting at 1 a.m. until about 3:30 a.m.
I haven't played with any version released today because I have been at work. But it did seem to get exponentially worse the longer I played. Has this already been fixed? Has anyone else had this problem?
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