Awesomod discussion/questions/helpful tips thread

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Doc Doofus:
I said it.  Teleportation.

I don't think going to school/work is adequate, though.  They never do their homework.  All my townie kids are getting Fs in school, but they still graduate, as long as you don't play them as your main family.

J. M. Pescado:
Quote from: Doc Doofus on 2009 July 07, 22:47:37

I don't think going to school/work is adequate, though.  They never do their homework.  All my townie kids are getting Fs in school, but they still graduate, as long as you don't play them as your main family.
One of the tricks you can use to stop your sims from being fired is to set them on Supreme Commander. In the next version, Supreme Commander also handles homework. Incidentally, what grades they get doesn't matter when you're not playing them, if they age up while not being played, they'll just get random traits anyway.

Kitran:
Is Supreme Commander more stable now then?  I don't want to enable it and then have it crash my system or something.

Tangie:
Quote from: Cedia on 2009 July 07, 16:00:59


Thank you very much for the clarification!  I will now take the Sacred tag off a few of mine because I'd like them to randomly marry and breed just to see what weird combinations they come up with.

So there is no option for job security?  A pity...
[/quote]

Random toadyings refer to the ridiculous things that story agression - er, progression - can do to your Sims. Mr. Pescado described the various possible actions in this thread: http://www.moreawesomethanyou.com/smf/index.php/topic,15408.0.html

Making your sims sacred is supposed to stop all these actions, but for whatever reason it is not protecting everyone's sacred sims from all the random toadyings that can happen, especially in regards to jobs and school. Since the game was designed to be one family's very large neighborhood lot, and all sims that aren't in your active family are not only treated just like all other townies, they aren't even rendered (they are essentially put in a form of suspended animation until looked at again; I sometimes call them doughboys since a lot of things in the game looks like white bread dough when you aren't looking at it), I think that what JMP has accomplished with AwesomeMod so far is pretty amazing, even if it's still a work in progress! (And I am not trying to suck up by saying that, it's flat out true! :D)

All that said, the odds that anyone who IS subjected to story agression - which are all sims not in your active family and that are not tagged as sacred - would actually marry and have children appears to be extremely small, also according to a previous JMP post. So if I were you, I would not take off the sacred status unless you really don't care what happens to them anymore, but that's just my opinion.


Marhis:
Question about the Supreme Commander.

The fact it's a no-return point, is valid for the game (neighborhood) actually played or for any other existing saved games, providing they aren't loaded while the SupCom is active? Do TS3 (and the linked SupCom) "touch" all the saved games when runs, like TS2 did with all the neighborhoods, or leaves them alone until loaded?

I'll make a backup anyway, but some more infos beforehand would be useful (so I can pretend to understand and looking smart).

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