Awesomod discussion/questions/helpful tips thread
chaos:
Quote from: ladycoelura on 2009 July 04, 06:36:04
Chaos could you maybe direct me to where I can find out about the inability to delete custom content possibly? I did try and do a search but I have never been very good at it and I don't have the time or patience to site and read pages of thread. You seem to think what I asked was already talked about so might you know where? Please. Thank you and all of that. :D
Are you talking about patterns and walls, and stuff like that? I'm not sure if it even has anything to do with AwesomeMod. I do know that these things (patterns, etc) contribute, in some way, to the size of your saved neighborhoods. The bigger the neighborhood, the more things start to go haywire, apparently. I think there's a way to delete them out-of-game, but I'm not sure how. Maybe someone more awesome than I can provide this information. I recall seeing a similar question in another thread, but I don't remember which thread, or if a solution was given. That's why it's a good idea to read all of the threads in both the AwesomeMod section and The Horror!The Horror! section. I know it's tedious to read all those threads, when you're trying to find out about a single issue, but really it's the best way. You learn lots of things!
ETA: It just occurred to me that, if a pattern is in use somewhere in your game, you may have to change whatever is using the pattern to something you don't intend to delete, and THEN delete the pattern.
If you're talking about Store items, you have to use the Launcher to uninstall them.
chaos:
Who the fuck are you, and why are you telling me what to do? I take pity on them sometimes. It's my prerogative to do so.
Edit: Apparently, the person I was responding to with this has been banned, or something, and this post now makes no sense. Wheeeeeeeee!
Cedia:
TS3 is my first Sims game, so please be gentle. :)
I have a question about marking my households Sacred. My one guy I worked hard to get to Astronaut, and I really want to keep him that way while I play other households. Will simply marking his household Sacred prevent him from being downranked, or do I need to have other settings enabled/disabled besides the default ones? FYI the military progression rests upon relationship with superior officer, so that's why he gets downranked normally.
carrieotwoguns:
I didn't see this question/topic anywhere in the Awesome Mods question thread and did not know how to post a question under the Awesome Mods questions and hints thread- so sorry of this is in the wrong place but, I could really use someone's expertise on this. :-\ I downloaded the Awesome Mod, erased the cache files, installed the enablescripterror.package file, and then downloaded the EA patch from where Pescado had posted it. (On the Awesome Mods page under the download and info.) Everything worked great! The game actually loaded this time, instead of crashing to the desktop after installing the patch like it always did before. The only problem is- in the game I shift click on a Sims' house that I want to Make Sacred and for some reason the Story Progression and Aging stay on, no matter how I have the filter settings in the game. ("All", "work and home", "friends' houses"; etc.) The family I want to stay frozen won't. They still age. Is there any way to fix this? Is there some specific order I need to set the filter then make a sims' house sacred? I'm not sure what I'm doing wrong. I clicked on the filter in map mode, chose Enable Story Progression On, Aging On, Shift+ Clicked on a non-active Sims' house and Made Sacred, went back to the Active household and then realized the children were getting older in the house I made Sacred. Sorry if I did put this in the wrong spot, but I did not see this specific topic posted. Any help is really appreciated, Thanks.
I think I got it now. I went to the Awesome Mod Configuration Tool, enabled TS2 Aging and now the Sims aren't aging in other houses. If there is any other way to get the Make Sacred to work I would be happy to know. :)
Anach:
When it comes to compatibility for AM and other mods, is there an easy way for one to check those mods to see if they will conflict with AM or not? I often open the .package files with Postal for a quick look through, but what is it I need to look for in those .package files to determine whether or not the mod will conflict with AM?
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