Awesomod discussion/questions/helpful tips thread

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Gwill:
Quote from: AyaJulia on 2009 July 01, 23:13:58

I've been having a problem with this. If my sim gets a NEW job, say at 10 AM, and the job starts at 3 PM, the game will say work "starts tomorrow" but my sim's work performance will start plummeting when work hours kick in with the warning that my sim is "Missing Work!" However, if I try to instruct the sim to go to work manually, I get an error: "It's not your work hours. Come back in (hours to next work day) hours."


I don't believe this is an AM issue, but I'm posting here since this was the only hit I got when SEARCHING MOAR.  Feel free to split.
I'm having "It's not your work hours.  Come back in 1 hour." problems.  It's affecting two sims, and happens every day.  Once the time comes for work actually to start, it changes to "Come back in 1 day."  I'm not getting any missing work message, nor any penalty (but both sims have Vacationer and ProfessionalSlacker).  backtowork does not fix it, nor does quitting their job and taking up a new career.  It's not the good old "custom uniform" issue.
I'm pretty damn sure it's got to do with travel.  The first time I encountered it was after a sim returned from university.  Moving the whole family to a new neighbourhood fixed it, but is not an acceptable solution.  The second time it happened (and this time to two sims) was after another member of the household returned from China.

There must be something about my lifestyle that EA doesn't approve of, because no matter how loose my pants are, I never get to play beyond a generation or two before my game fucks up and becomes unplayable.

jsuzannj:
Sorry if this has already been addressed somewhere...   :-[  I cannot find the answer anywhere!
I know that  the "Enable 12Woohoo "disables hardcoded check against 12-woohoo. Does not actually enable it without additional XML hacks not included here."
But where in heaven's name are those required XML hacks? 

kissing_toast:
Quote from: jsuzannj on 2013 May 22, 01:28:02

Sorry if this has already been addressed somewhere...   :-[  I cannot find the answer anywhere!
I know that  the "Enable 12Woohoo "disables hardcoded check against 12-woohoo. Does not actually enable it without additional XML hacks not included here."
But where in heaven's name are those required XML hacks? 


Since they're obviously not available here, why would you ask here? Go ask a search engine or two.

Menaceman:
How is the "chown" command intended to be used? I can't even get the game to recognise it as an actual command in my game. With or without testingcheats enabled it always throws up that it is an unrecognised command.
I've always assumed it would be useful for stuff like allowing playable Sims to decorate community lots with personal paintings, sketches and photos by making the game believe they belong to the lot and not the Sim but I don't know seeing as how I've never got it to function.

Gwill:
Quote from: Menaceman on 2013 August 28, 21:43:35

I've always assumed it would be useful for stuff like allowing playable Sims to decorate community lots with personal paintings, sketches and photos by making the game believe they belong to the lot and not the Sim but I don't know seeing as how I've never got it to function.


Those can be placed on any lot straight from the inventory, can't they?

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