Awesomod discussion/questions/helpful tips thread

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KawaiiMiyo:
I have a few questions regarding Awesomestory. These things never bothered me as much before, as I was so busy creating rather than playing. However, now that I'm actually playing a self-populated world in custom houses built for specific families, with a certain storyline in mind I'm starting to really take notice.

1.) From what I've read, if you include the household name in the lot details, it is supposed to prevent the family from moving elsewhere, with the exception of individual sims moving out on their own.

 This is not happening for me. Awesomestory is enabled in the config. My new world starts out with families consisting of 8 sims, both genders for each age. If the household is "Jones" then I just name the lot "Jones". Within 5 minutes of playing, I see around 4 households suddenly switch homes, leaving their old ones with the household name entirely vacant. I will say that the houses that most of these families start out in are probably not sufficient enough to sustain their needs... very small and either entirely or partially unfurnished. (I planned on finishing them later with the architect profession)

I know Awesomestory takes these things into consideration, however aren't lots that contain household names immune from this?  

2.)The population cap is supposed to prevent new sims from moving into the homeworld, however does it affect existing families moving out and having children? If so, is there something I can do to prevent outsiders migrating to my town and moving in, while stil expanding my town from my existing families?

My world consists of certain family names with their own lineage relevant to my storyline, and I don't need any goofy looking - funny named "Creatures" that resemble something I'd see at the local Walmart coming in and screwing things up.  I see these freaks every 1-2 sim days in my town somewhere, I'll immediately head to "Edit Town" to evict and delete the family, only to see a new group move in right afterward.  

3.) A lone, orphan Sim child, moved into a lot to live by themselves will disintegrate upon playing, right after entering "Edit Town" mode. Is this an EA thing? Perhaps a side effect of being allowed to create households consisting of only children that Awesomemod has yet to address?

bitterquill:
There are also quite a few settings in Twallan's SP that can let you keep progression rolling without dealing with immigration/emigration and a variety of other townie- and inactive-related progression features.

TheRBoy:
Hello, new here. :)

I wanted to know - does AwesomeMod somehow affect supernaturals appearing?
I love this mod, it's *awesome*!
But somehow, I don't get supernatural NPC's to appear, other than zombies.

Does anyone know if this mod is the cause?
I tried searching in the Config Tool, perhaps there's a parameter related to supernaturals. Haven't found any.

Madame Mim:
Quote from: TheRBoy on 2012 December 23, 11:51:44

Hello, new here. :)

I wanted to know - does AwesomeMod somehow affect supernaturals appearing?
I love this mod, it's *awesome*!
But somehow, I don't get supernatural NPC's to appear, other than zombies.

Does anyone know if this mod is the cause?
I tried searching in the Config Tool, perhaps there's a parameter related to supernaturals. Haven't found any.


Let me get this right, you downloaded a mod without reading the descriptions of what it does?

And now you want us to read it for you and tell you if it's what's causing a particular phenomenon within your game?

Fuck off!

TheRBoy:
This tip was useless.
I don't know why are you guys so hostile.

It's either:

I am too lazy to look for the description. OR
You are too lazy to answer my question.

I'm not going to further argue

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