Awesomod discussion/questions/helpful tips thread

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J. M. Pescado:
Quote from: Zoan on 2012 March 25, 19:54:19

1) How do I turn on notifications for story mode actions?
Turn on "InformOnStoryAction".

Quote from: Zoan on 2012 March 25, 19:54:19

2) Is there a way to turn off the new item value descriptions?
BetterBBObjectInfo.

Quote from: Zoan on 2012 March 25, 19:54:19

I looked countless times through config and found no option to toggle the description of items back to the single value 1-10. The reason is that I am simply confused by some of the descriptions. For example, how does the pet bowl give 200hunger/hr and also 5fun/hr??. Last i remember, it only fulfilled the hunger need. Am i missing something here?
The Pet Bowl gives 200 hunger an hour, because that's how fast your pet will refill hunger when eating from it. 5 fun per hour indicates that some interaction on the pet bowl gives fun, but not a lot of it. The "single values" that EAxis uses are basically completely bullshit and indicate ABSOLUTELY NOTHING WHATSOEVER, since they are just arbitrary values set by the object creator, and not derived from any in-game value. As such, those values are just flat out WRONG: They don't indicate anything about the object at all, not even its relative value compared to other objects of similar rating. If you toggle this option on and off as you compare objects, you will quickly notice this: Objects with lower "ratings" for a motive are frequently better or the same as those with higher ratings, even within a single class of object. Meanwhile, other values are not indicated at all. In short, if you want to be bullshitted and lied to, go ahead and turn it off.

But ask yourself: Would you rather be given meaningless non-information, or information that may exceed your ability to comprehend but is accurate?

Zoan:
Thanks for the response. If the objects like the pet bowl do in fact give minor amount of fun, then yeah I would like to see the value. I was simply confused because the old values were very simple and single digit, and the new ones are much more in depth and provide real information. I wasnt sure if the new information was completely relevant to the objects. Additionally im guessing, the bed Comfy/Well rested values provide the information about the moodlet boost you will receive from each bed.

Just one last question for now:

Do the skill difficulty modifications clash in anyway with Twallans Relativity Mod skill deltas? Ive used his relativity mod to make time go a bit slower, but that mod also applies deltas to make skilling up relative to the new speed of time. I set my awesomemod skills and vacation skills to be 2X as diffucult to obtain. Do you know if relativity will apply deltas to the new values set by awesomemod, or to the original default game values? Thanks again for any help.

J. M. Pescado:
Not a clue. The "relativity" mod does not implement things in a "clean" way, so cannot be supported. It's not actually slowing down time, what it's doing is repeatedly yanking the clock back over and over. This is not a proper way of doing things and may cause glitches.

elansims:
The RTFM says compatibility is v1.32 and corresponding expansions.  My game says it's v.1.33.2.  So AM is incompatible w/my game, or I'm a tard and didn't read something.  Which is it?

Kayleena:
I'm still playing my game with 1.29.
After getting the message that my version of AM had expired, I reinstalled, and now my game just sits on the Pets loading screen. The only way to exit is forcing the game to shut down. I'm not really wanting to update, so I was wondering if there was a version of AM for those who want to stay at 1.29.

If not, I guess I could update. The only reason I don't want to is because I've seen LOTS of people complaining about new issues. I've got all expansion and stuff packs up to Pets.
I'm really angry because I was hoping to at least play the game over the weekend, and all I've done is found myself troubleshooting the stupid Exception Raised error on my iMac. So I jumped on my PC to play, updated AM, and now it's like I've been slapped in the face.

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