Awesomod discussion/questions/helpful tips thread

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J. M. Pescado:
The only explanation I can think of for this is that the Traveller mod is deeply broken, and the static init bootstrap method is producing an uncaught exception which is then derailing the rest of tuninginit. The other possibiility is that the TGI for the bootstrap XML somehow has a collision, but this is astronomically unlikely, so the first case seems to be the plausible case. You should report this finding to Twallan and tell him to try/catch the entire mess. If this is happening, it could be doing serious damage to your game if many of the tuning files don't ever load properly.

Capitaine Marie:
From the AM thread:

Fixes "Dead Pet Spam" that afflicts any inactive lot: Sacred will now prevent these events from affecting your pets at all, and the game should properly clean up the dangling gubbins.

Does this mean we have to make our family sacred?

J. M. Pescado:
If you don't want sims in that neighborhood to have spawning pets while you are not playing them, yes. In the event that you do not attend the adoption event, the resulting pets will be ungenerated cleanly, instead of leaving behind dead pets.

twallan:
Quote from: J. M. Pescado on 2011 November 08, 10:55:24

The only explanation I can think of for this is that the Traveller mod is deeply broken, and the static init bootstrap method is producing an uncaught exception which is then derailing the rest of tuninginit.


The ACTUAL issue is that Traveler replaces the InWorldState:Startup() function, in which Awesome has added a call to Main.WorldInitialize().

When Traveler is installed, that routine is not called, causing glorious confusion for Awesome.

The documentation for Traveler has been updated to state that it is NOT compatible with this Core-Mod.

:)

Capitaine Marie:
Quote from: J. M. Pescado on 2011 November 09, 10:57:44

If you don't want sims in that neighborhood to have spawning pets while you are not playing them, yes. In the event that you do not attend the adoption event, the resulting pets will be ungenerated cleanly, instead of leaving behind dead pets.


Correct me if I'm wrong, but does making a family sacred turn off story progression?  Though I only play one family, I don't want that to happen. 

If I don't make my family sacred, will my 'hood end up being a BFBVFS?

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