Awesomod discussion/questions/helpful tips thread
moondance:
Sometimes I wonder if we're all playing the same game. I never use anything except the standing woohoo offer, and while sometimes they stand around tapping their feet (reminds me of Sonic the Hedgehog,) they always eventually find their way to the bed and do as they're told.
Quote
Sim "foreplay" is weird. It is seems so utterly devoid of any passion whatsoever that you have to wonder if they're preparing to pass out rather than fuck.
Exactly. I wonder who the hell thought this was a good idea? Whoever it was needs to be shot. It's annoying, pointless, and turns the entire thing into nothing but a clickfest, and the only "surprises" that are even possible are apparently when one of the sims in question chooses to tell a joke or gossip at an inopportune moment, spoiling the mood, and causing me to have to start from the freakin' beginning.
Pyromaniac:
Quote from: moondance on 2009 July 02, 05:46:03
Exactly. I wonder who the hell thought this was a good idea? Whoever it was needs to be shot. It's annoying, pointless, and turns the entire thing into nothing but a clickfest, and the only "surprises" that are even possible are apparently when one of the sims in question chooses to tell a joke or gossip at an inopportune moment, spoiling the mood, and causing me to have to start from the freakin' beginning.
See, this would actually be realistic had EA implemented the 'socialization trees' correctly. In real life, if you don't want to get romantic with a friend, you'd joke around and try to ruin the mood. This is probably what EA had in mind. Of course, they manage to screw it up impressively and annoy their players to death.
Wolfeyes:
Quote from: Roflganger on 2009 July 01, 20:00:15
They are indeed supposed to go off to the bedroom to do it. They'll even get impatient if the other one takes too long, and holler for them to join them. It does get fairly easily queue-stomped though - Sims are apparently ADD when it comes to getting some.
;D The first time I saw this happen... I was like... "What the...? Why are they yelling from the bed...?" And then I started laughing... and thought... "Wow... now my sims really are in a hurry to get their "woohoo" on !" :o :D :-*
witch:
Quote from: Wolfeyes on 2009 July 02, 06:25:37
;D The first time I saw this happen... I was like... "What the...? Why are they yelling from the bed...?" And then I started laughing... and thought... "Wow... now my sims really are in a hurry to get their "woohoo" on !" :o :D :-*
Yep, you're the target audience alright. ::)
Dawnmist:
2 questions regarding TS2-style aging.
If it's the birthday of a sim (days until age change = 0 days) when you switch families, and you hadn't aged up the sim before switching, the game ages them up anyway after you leave the family. Is it possible to freeze them at the "day 0" without the game pushing them up an age while you're not playing them? Or do I need to subtract a day from their age before leaving to prevent the game from aging them up (and how would I do this)? Other sims also seem to increase in age by 1 day when you switch/return, so the affect is that the sim ages 2 days in a "single" day of play on the switch-over day.
Is there a cheat to "add X days age to all sims that are not gods-chosen-children", so that at the end of a round of TS2/prosperity style playing you can age the townies without aging your sims further? If not, is it one that's possible to be added?
Thank you very much for creating a mod that fixes the dreadful state of story progression and makes a prosperity-style play *possible*, even if not yet ideal. :)
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