Awesomod discussion/questions/helpful tips thread

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witch:
Naming the fambly home does not stop them from moving out and hasn't done for a long time.

Unless you've fixed it in the last few months.

jonas:
Oh believe me, the situation with the Billingsly family has been one of much humor and fun for me and despite her fetal addiction, Sarah still maintains a good figure and holds up well!  I was more concerned that this would get completely out of control neighborhood-wide so with your sage advice, I shall attempt the re-naming of the homes and sell off some of those cribs. (Guarantee, she'll get pollinated in the process)
 For being a metropolitan area, Bridgeport is not terribly population-friendly and as I've increased the YA and A lifespans significantly, I foresaw a potential for insanity/borkedness in the future.
 I love the Awesome and quite literally worry that one day you'll tire of this or something else and we'll lose it forever.

J. M. Pescado:
Quote from: simsmx on 2011 August 11, 11:45:41

Is there any news on why my buffs are not working? I'm still getting the no "buff entry data" located.
Your buffs are not working because your CustomClass is corrupted. Since the CustomClass cannot be loaded, your buff fails to initialize as loading. Check that you have spelled the assembly name and class correctly: These things are case sensitive and you may have done something wonky. The feature works fine for me, so I know it's working: Removing the CustomClass tag causes your buffs to recognize as they no longer depend on this bad data.

Quote from: witch on 2011 August 17, 04:48:00

Naming the fambly home does not stop them from moving out and hasn't done for a long time.
Looks working to me: Note that for an example fambly, say "Goth", naming the house "Goth" will not work, while "Goth Manor" will. You are probably doing something silly and Poofslike.

Quote from: jonas on 2011 August 17, 05:52:48

Oh believe me, the situation with the Billingsly family has been one of much humor and fun for me and despite her fetal addiction, Sarah still maintains a good figure and holds up well!
Yeah, fortunately unlike real life, sims don't manage to ever damage themselves from shoving out all that crotchfruit.

simsmx:
I made a new assembly and new custom classes and they finally show up. Thanks for the help.

Edit: Is it possible to add social actions with Awesomemod? I looked at the code and "SocialData" and "Socializing" XMLs are supposed to work just as traits, skills, buffs, and books are loaded. I tried creating my "SocialData" XML, but the interactions didn't show up. So, I used the "socialinfo" cheat and that didn't work either. The cheat does nothing at all. It doesn't pop up saying "Social Not Found."

J. M. Pescado:
Yes, Socials can be plugged in with the same method, but Socials are so ridiculously complicated now that even I haven't completely researched it, so don't emulate what I have there, it's got a lot of unfixed legacy stuff.

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