Awesomod discussion/questions/helpful tips thread

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J. M. Pescado:
Well, you're definitely doing it wrong, because it's working perfectly for me. Show me your current file?

simsmx:
Here it is.

Edit:
Is there any news on why my buffs are not working? I'm still getting the no "buff entry data" located.

jonas:
Sarah Billingsly is a clown car.

 I know this is my fault.  I placed the cribs and the beds.  Quite a few of them actually, to keep them from moving out to a different home when I switch families. But, I don't switch families anymore.  If I do, Sarah will get pollinated again like she has 10 times.  It's 11 children altogether now because I originally had her adopt my vampire's child.  I have the "more than 8 sims" on because I dig large families/parties and have a computer that can handle it.
 Wasn't expecting 10 though.  Before the patch, every sim had their icon at the side, but now I have to find most of the family members to select them.  I just sent 8 children to boarding school because of the madness.
 I don't do the falcon punch...yet.  I'm thinking about killing the father.

I'm writing, because I know I'm doing something wrong. I've searched and know people have had issues with little reproduction happening in the past.  Saw no point in necromancing those threads. As I mentioned, I don't mind the large families and the majority of my homes have 2+ cribs and plenty of beds in them.  Is that the problem?  I'm wary of removing the beds, because they shift homes so easily to spawn if I do, but, Sarah's brother next door is already on his 6th child...and there are others. 

I know it used to be that if we gave the home the family name, they would be significantly less likely to move away. That doesn't seem to happen anymore. I used to be able to control their pollination better with cribs and such, but now that also seems different.  Is there a limit where I can take out the cribs and they'll stop?  Also, do the # of beds have to exactly match the # of household members?   



 

Eeyore:
Quote from: J. M. Pescado on 2010 May 27, 09:16:37

Children and up require beds. Toddlers and below require cribs. Babies can be spawned as long as cribs are available, even if beds are not available. When the babies grow up and require beds, the fambly then decides to pack up and move.

Also note that AM has a population cap setting.

J. M. Pescado:
Quote from: jonas on 2011 August 16, 10:02:38

I know it used to be that if we gave the home the family name, they would be significantly less likely to move away.
That feature is still in place, but it doesn't prevent individual members of the fambly from moving OUT once they grow up, and it is possible for a house to thus become vacated because all of the original residents died.

But yes, if you take out the cribs, and prevent them from leaving as above, they will stop. Of course, every neighborhood needs a resident clowncar, right?

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