Awesomod discussion/questions/helpful tips thread

<< < (609/666) > >>

Grumptastic:
Sorry if this is a no-brainer question. I just bought TS3 last week, and a forum/wiki search did not produce an answer. Do I need to uncheck EA storymode in the game in order for AM story progression to work, or does it need to be checked in order to work?  ???

Eeyore:
Quote from: Grumptastic on 2011 July 22, 11:02:09

Sorry if this is a no-brainer question. I just bought TS3 last week, and a forum/wiki search did not produce an answer. Do I need to uncheck EA storymode in the game in order for AM story progression to work, or does it need to be checked in order to work?  ???


I don't believe you did more than one search or read past the first few search results. If you did, you wouldn't have asked this "no-brainer" question. So, don't be sorry but rather use the search box at the top of the page. Try "story progression".

Grumptastic:
Quote from: Eeyore on 2011 July 22, 12:03:33

I don't believe you did more than one search or read past the first few search results. If you did, you wouldn't have asked this "no-brainer" question. So, don't be sorry but rather use the search box at the top of the page. Try "story progression".


You are 99% correct. My searches were for storymode, rather than "story progression". My apologies, and thank you very much.

simsmx:
How do I add custom books using AwesomeMod's CustombooksXX plugin?

I searched on Google and MTS, but apparently there are no mods that add new books this way. The only post I could find was this one and it didn't have too much information.

I created the following XML and changed its instance to be the FNV64 hash of "SimsMxBooks." However, there are no new books in the bookstore.

Code:

<?xml version="1.0"?>
<Books>
<BookFish>
  <Title>Placeholder</Title>
  <Author>UnknownComposer</Author>
  <SkillLevel>0</SkillLevel>
  <Length>0</Length>
  <Value>0</Value>
  <PagesMinNorm>1</PagesMinNorm>
  <PagesMinBW>2</PagesMinBW>
  <FishTypes></FishTypes>
  <NotInBookStore>False</NotInBookStore>
  <GeometryState>BookSmallThin</GeometryState>
  <MaterialState>bookMedical</MaterialState>
  <AllowedWorldTypes>Base,Downtown</AllowedWorldTypes>
  <AllowedWorlds></AllowedWorlds>
 </BookFish>
<BookFish>
  <Title>BookFishLateNightTitle</Title>
  <Author>BookFishLateNightAuthor</Author>
  <SkillLevel>4</SkillLevel>
  <Length>180</Length>
  <Value>450</Value>
  <FishTypes>SeaSludge, KissingGourami, SewerTrilobite</FishTypes>
  <GeometryState>BookMediumThin</GeometryState>
  <MaterialState>bookFish3</MaterialState>
 </BookFish>
</Books>

J. M. Pescado:
To use the old CustomBooksXX method, simply FNV64 "CustomBooks##". If you wish to use the assembly-keyed method, you will need an assembly that goes with it, a SimsMxBooks.dll file. This method guarantees you will never have a conflict with anyone else's file.

Navigation

[0] Message Index

[#] Next page

[*] Previous page