Awesomod discussion/questions/helpful tips thread
Grumptastic:
Sorry if this is a no-brainer question. I just bought TS3 last week, and a forum/wiki search did not produce an answer. Do I need to uncheck EA storymode in the game in order for AM story progression to work, or does it need to be checked in order to work? ???
Eeyore:
Quote from: Grumptastic on 2011 July 22, 11:02:09
Sorry if this is a no-brainer question. I just bought TS3 last week, and a forum/wiki search did not produce an answer. Do I need to uncheck EA storymode in the game in order for AM story progression to work, or does it need to be checked in order to work? ???
I don't believe you did more than one search or read past the first few search results. If you did, you wouldn't have asked this "no-brainer" question. So, don't be sorry but rather use the search box at the top of the page. Try "story progression".
Grumptastic:
Quote from: Eeyore on 2011 July 22, 12:03:33
I don't believe you did more than one search or read past the first few search results. If you did, you wouldn't have asked this "no-brainer" question. So, don't be sorry but rather use the search box at the top of the page. Try "story progression".
You are 99% correct. My searches were for storymode, rather than "story progression". My apologies, and thank you very much.
simsmx:
How do I add custom books using AwesomeMod's CustombooksXX plugin?
I searched on Google and MTS, but apparently there are no mods that add new books this way. The only post I could find was this one and it didn't have too much information.
I created the following XML and changed its instance to be the FNV64 hash of "SimsMxBooks." However, there are no new books in the bookstore.
Code:
<?xml version="1.0"?>
<Books>
<BookFish>
<Title>Placeholder</Title>
<Author>UnknownComposer</Author>
<SkillLevel>0</SkillLevel>
<Length>0</Length>
<Value>0</Value>
<PagesMinNorm>1</PagesMinNorm>
<PagesMinBW>2</PagesMinBW>
<FishTypes></FishTypes>
<NotInBookStore>False</NotInBookStore>
<GeometryState>BookSmallThin</GeometryState>
<MaterialState>bookMedical</MaterialState>
<AllowedWorldTypes>Base,Downtown</AllowedWorldTypes>
<AllowedWorlds></AllowedWorlds>
</BookFish>
<BookFish>
<Title>BookFishLateNightTitle</Title>
<Author>BookFishLateNightAuthor</Author>
<SkillLevel>4</SkillLevel>
<Length>180</Length>
<Value>450</Value>
<FishTypes>SeaSludge, KissingGourami, SewerTrilobite</FishTypes>
<GeometryState>BookMediumThin</GeometryState>
<MaterialState>bookFish3</MaterialState>
</BookFish>
</Books>
J. M. Pescado:
To use the old CustomBooksXX method, simply FNV64 "CustomBooks##". If you wish to use the assembly-keyed method, you will need an assembly that goes with it, a SimsMxBooks.dll file. This method guarantees you will never have a conflict with anyone else's file.
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