Awesomod discussion/questions/helpful tips thread
schwinnrider:
Quote from: wizard_merlin on 2011 July 06, 05:09:55
New Question: Has anyone else had any problems trying to read/view the skill reward certificates, as I am unable to do so? It has been a while since I tried, so not sure if it started with the latest patch, something from Generations, or possibly before that.
I usually sell those post-haste but I got one in the mail today, hung it on the wall, the only interaction available was Nraas.
wizard_merlin:
Quote from: schwinnrider on 2011 July 09, 13:50:14
Quote from: wizard_merlin on 2011 July 06, 05:09:55
New Question: Has anyone else had any problems trying to read/view the skill reward certificates, as I am unable to do so? It has been a while since I tried, so not sure if it started with the latest patch, something from Generations, or possibly before that.
I usually sell those post-haste but I got one in the mail today, hung it on the wall, the only interaction available was Nraas.
That's all I get. It use to be possible to view and see who it was given to and why. I am guessing it is an EAxian bug, but not sure.
vorpal:
I noticed recently that motives of non-playeds in LN venues are not locked anymore. Is this AM or the patch that did this? I am asking because this now has the side-effect that NPCs working there (especially any nectar merchants) now suffer from Hygiene and Energy decay and end up unconscious after several days. All of their other motives are still locked at 100% but these two decay like any other Sim's motives on a lot.
pandora:
hey guys,
is it possible to turn off emigration with Awesomemod?
edit: i can't make households/sims sacred. i tried ctrl-clicking on some sims but the option doesn't appear.
J. M. Pescado:
Emigration is not a feature of AwesomeMod. AwesomeMod will never arbitrarily destroy neighborhood contents. Because that's what it really is. That implies that sims continue to exist after "emigrating".
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