Awesomod discussion/questions/helpful tips thread

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thisregisabsurd:
Quote from: J. M. Pescado on 2011 April 29, 09:17:05

Although AwesomeStory and Aging are actually somewhat interrelated: Sims that are not aging will not perform "passage-of-time" based story actions, such as breeding, because otherwise you'd get a litter of ageless babies all over the floor.


If there currently isn't any way of letting everyone in town age except sims in the currently active household or blessed, then I formally request that feature. I think it would be nice to have a dynamic town while not having to worry about giving your current sims life fruit on time. I can never remember to have them eat that before its too late.

wizard_merlin:
Quote from: thisregisabsurd on 2011 May 01, 03:47:27

Quote from: J. M. Pescado on 2011 April 29, 09:17:05

Although AwesomeStory and Aging are actually somewhat interrelated: Sims that are not aging will not perform "passage-of-time" based story actions, such as breeding, because otherwise you'd get a litter of ageless babies all over the floor.

If there currently isn't any way of letting everyone in town age except sims in the currently active household or blessed, then I formally request that feature. I think it would be nice to have a dynamic town while not having to worry about giving your current sims life fruit on time. I can never remember to have them eat that before its too late.


You can try using resetage, or grab one of those mods that adds extra days to life fruit.  The one at MTS I think had a version with some ridiculous amount of time on it.  Although the mod is probably easily modified by yourself to better suit your needs/wants.

Aimlak:
Quote from: wizard_merlin on 2011 May 01, 04:03:29

Quote from: thisregisabsurd on 2011 May 01, 03:47:27

Quote from: J. M. Pescado on 2011 April 29, 09:17:05

Although AwesomeStory and Aging are actually somewhat interrelated: Sims that are not aging will not perform "passage-of-time" based story actions, such as breeding, because otherwise you'd get a litter of ageless babies all over the floor.

If there currently isn't any way of letting everyone in town age except sims in the currently active household or blessed, then I formally request that feature. I think it would be nice to have a dynamic town while not having to worry about giving your current sims life fruit on time. I can never remember to have them eat that before its too late.


You can try using resetage, or grab one of those mods that adds extra days to life fruit.  The one at MTS I think had a version with some ridiculous amount of time on it.  Although the mod is probably easily modified by yourself to better suit your needs/wants.


Or use Buzzler's Aging Manager found elsewhere on this site, which allows you to stop the aging of any household you like.

vorpal:
A question similar to this post in the request area (http://www.moreawesomethanyou.com/smf/index.php/topic,17396.msg571409.html#msg571409):
I play a neighbourhood with some 88 residents. Pop cap is set at 75, so no autonomous breeding, only user-directed. In this neighbourhood it has happened thrice now that whenever I pollinated a non-played Sim, several minutes later that family moves to a new home. The last instance was a source home that contained a couple with a double bed, a single bed and a crib. The target home contained one double bed, 4 single beds and two cribs and was so expensive that they are nearly broke now.
The previous cases were similar: One couple lived in a house with two doubles, two singles and one crib. They moved to the same house with one double, 4 singles and two cribs, and the one before that was in the same situation like the first couple mentioned.
Why's that? Judging from the linked thread I thought that it should be enough if a house contained a bed for everyone, a crib and an additional bed for the future child to make them stay in that house. But apparently not. They always moved to the same house with two cribs. Making the pollinated one sacred solved this in the first two instances, but the current household contains a roled Sim and sacredness seems to de-roll Sims. Also, as soon as the baby's arrived they seem to not care about moving anymore even in a non-sacred state.

J. M. Pescado:
They're doing in case they contract a case of the dreaded TWIMS. Which, admittedly, is probably more forward-thinking than they ought to be, since they're outsmarting even you. I haven't looked at it in ages, but the logic was instantly clear, yet it failed to occur to you at all. I can probably tone this down by making it use a bit more psychic precognition (read: Checking the Twims stamp), instead of behaving like me. Obviously, they stop wanting to do that once Babby is fully formed and they know they do not have the dreaded TWIMS.

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