Awesomod discussion/questions/helpful tips thread
thisregisabsurd:
Quote
They didn't "move into town" for no apparent reason. They had always existed, and so they were put into the town.
Existed where? Where does it grab them from, the generic premade models, or just sims that would already spawn and were already NPCs but the game never assigned them a home?
And for the cribs: if you enable story mode progression and aging, but never bother to put in cribs into homes, will everyone in the town eventually die off (except for blessed sims)?
PorcelainVal:
I wanted to check with someone before I went through with this decision: I have a family in town where the married father has a mistress. If I "crtl+shift" his mistress to make her his girlfriend, will the polygamy bork my game?
dragoness:
Quote from: thisregisabsurd on 2011 April 28, 05:41:00
Existed where? Where does it grab them from, the generic premade models, or just sims that would already spawn and were already NPCs but the game never assigned them a home?
And for the cribs: if you enable story mode progression and aging, but never bother to put in cribs into homes, will everyone in the town eventually die off (except for blessed sims)?
They always existed in your town. They would wander around, possibly perform jobs, and do the other things that non-played sims in your town would do, but whenever it was time to go home they would disappear into the ether.
If you enable Awesome story-mode but never bother to put cribs in homes, yes, your town will eventually die off, with the exception of those premade homes that already have cribs in them, which isn't many if I remember right. I do not use Awesome story mode for that reason, as I cannot be arsed to bother stuffing cribs into houses of sims I am not playing.
thisregisabsurd:
Quote from: dragoness on 2011 April 28, 17:14:19
They always existed in your town. They would wander around, possibly perform jobs, and do the other things that non-played sims in your town would do, but whenever it was time to go home they would disappear into the ether.
If you enable Awesome story-mode but never bother to put cribs in homes, yes, your town will eventually die off, with the exception of those premade homes that already have cribs in them, which isn't many if I remember right. I do not use Awesome story mode for that reason, as I cannot be arsed to bother stuffing cribs into houses of sims I am not playing.
I assume that NPCs such as mailmen or firefighters do not get homes? If they do, then would another NPC spawn to replace them if they die?
Also, if you have aging off, but awesomemod story mode progression turned on, would other non-sacred, non-selected sims age? It says on the wiki that Awesome story mode does not affect aging, which, I assume means that they would age normally like in EA story mode? Normally I would think that having aging off would also turn off aging in story mode, but the config option for TS2aging leads me to believe otherwise.
Sorry if it seems like I have 1000 questions, but, well, I have 1000 questions!
trenchmouth:
Quote from: thisregisabsurd on 2011 April 29, 01:49:29
I assume that NPCs such as mailmen or firefighters do not get homes? If they do, then would another NPC spawn to replace them if they die?
Also, if you have aging off, but awesomemod story mode progression turned on, would other non-sacred, non-selected sims age? It says on the wiki that Awesome story mode does not affect aging, which, I assume means that they would age normally like in EA story mode? Normally I would think that having aging off would also turn off aging in story mode, but the config option for TS2aging leads me to believe otherwise.
Sorry if it seems like I have 1000 questions, but, well, I have 1000 questions!
It is correct that all service NPCs (including the burglar) are homeless, and due to their game critical nature, will be replaced if anything stops them from being service NPCs (such as moving in to a playable house or dying).
If you turn aging off in the game settings, no one ages, regardless of other settings. If you leave aging turned on in the game settings, but use AwesomeMod's TS2 style aging, then only the currently selected household ages. Aging and story mode aren't strictly linked, one can be off while the other is still active.
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