Awesomod discussion/questions/helpful tips thread

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vorpal:
I've got a question regarding the population cap configuration. I have it currently set at 75 and the town I'm playing has some 85 residents. As soon as I enabled Story Progression a couple was moved into town for no apparent reason. They are neither co-workers nor do they hold any of the roles, the only thing that qualified them was that they had enough cash to afford a home. I didn't even know that they existed. Short of deleting the fridges in empty houses or killing all the homeless is there any other way to prevent this from happening?
If not, can I turn this into a request to have a no-immigration option?

J. M. Pescado:
Quote from: vorpal on 2011 March 25, 17:47:19

I've got a question regarding the population cap configuration. I have it currently set at 75 and the town I'm playing has some 85 residents.
Yes, which means the system will not reproduce more sims until you are once again below cap.

Quote from: vorpal on 2011 March 25, 17:47:19

As soon as I enabled Story Progression a couple was moved into town for no apparent reason.
They didn't "move into town" for no apparent reason. They had always existed, and so they were put into the town.

Quote from: vorpal on 2011 March 25, 17:47:19

They are neither co-workers nor do they hold any of the roles, the only thing that qualified them was that they had enough cash to afford a home. I didn't even know that they existed. Short of deleting the fridges in empty houses or killing all the homeless is there any other way to prevent this from happening?
If not, can I turn this into a request to have a no-immigration option?
There isn't immigration. Those sims always existed, they just weren't immediately visible because you didn't notice them. The system did not spawn any actual new sims.

vorpal:
So, it is as I suspected, that the pop cap only refers to baby production, right? And if I want the homeless to remain homeless my only way to achieve this is to not have any homes on offer, by either demolishing empty houses or making them uninhabitable.
If that is the case I have a small problem to report then. In several games I've had so far, there was an issue with roled homeless Sims and it mostly happened at around 11 a.m. when the first bars are about to open. From time to time it happened that mixologists that were on their way to work were suddenly hijacked by SP and moved into town as residents. It seemed as if they had lost their role for a short moment on being spawned and therefore fell prey to move-ins. The game, however does not replace these with some other homeless but generates a new homeless mixologist. So, in the end I have an increased pool of homeless Sims, plus more residents, who, btw, are mostly useless as most of the pre-made homeless, at least in Bridgeport, have less than 5 traits, no skills and quite often lack a LTW - meaning that they'll just hang around town doing nothing.

lsmithiii:
Quote from: rooster on 2009 December 06, 18:48:05

just wondering how to get nectaring on supreme commander to work ? I've tried making my sim use nectar machines before and filling his inventory up with fruit but it keeps complaining 'no nectaring items available


I searched and this is the only topic I can find related to my question/request. I'm not showing that it was ever answered. I'm showing a skill in nectaring in SC but no option to have them make nectar. I was only able to get the skilling to work with the skill books. I would like to have a SC command to have them make nectar. I think if it used a similar engine to the fish for command we could have it set to use 1 of the recipes they have already used.   

vorpal:
Quote from: lsmithiii on 2011 March 30, 06:36:32

Quote from: rooster on 2009 December 06, 18:48:05

just wondering how to get nectaring on supreme commander to work ? I've tried making my sim use nectar machines before and filling his inventory up with fruit but it keeps complaining 'no nectaring items available


I searched and this is the only topic I can find related to my question/request. I'm not showing that it was ever answered. I'm showing a skill in nectaring in SC but no option to have them make nectar. I was only able to get the skilling to work with the skill books. I would like to have a SC command to have them make nectar. I think if it used a similar engine to the fish for command we could have it set to use 1 of the recipes they have already used.   

My question is similar to the one above mine. In my current hood there's a non-played Sim with the "Bottomless Nectar Cellar" LTW. Accordingly, AM made it join the self-employed nectar making skill career. Will this actually work or will this Sim inevitably face poverty and then eviction? At least I haven't got any further notice that this Sim is made to advance its career apart from skilling gardening.

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