Awesomod discussion/questions/helpful tips thread

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vorpal:
Quote from: J. M. Pescado on 2011 February 26, 06:24:08

Resetwaquests only erases the fambly's quest history. It does not magically reset the tombs back to their virgin state, which nothing is known to be able to do, without the risk of damaging your neighborhood files.

Sorry, I may have worded it wrong. The thing is, my tombs ARE reset because I have moved my family to a new neighbourhood. But the quest history for them is not completely cleared apparently despite the reset command.
I know that this was different in the past, as soon as I moved a family to a new hood other members could redo the quests, but this is not possible anymore. The tomb in question is untouched, rubble piles in place, doors locked BUT the key stone for the entrance is already in place, as if by magic, and this prevents the final quest item from spawning.
When I nuke the key stone that is already there, the tomb acts normal again and the quest item will spawn, but what baffled me was that despite having reset the quest history before, MasterController still shows all the quests I had done in the previous world as "on" or completed, respectively. And the game actually behaves as such.
I don't know whether this was changed in some of the patches because I know that I had one family that was able to redo everything after transferring them to a new hood. But this one can't.

jezzer:
Isn't moving a fambly to a new hood a Very Bad Idea?

Jeebus:
Quote from: jeromycraig on 2011 February 26, 15:02:22

Isn't moving a fambly to a new hood a Very Bad Idea?

Not in TS3.

spockblock:
Quote from: jeromycraig on 2011 February 26, 15:02:22

Isn't moving a fambly to a new hood a Very Bad Idea?


Wut man? They fixed that whole broken system, which is part of the reason your sims don't have memories now and can't remember who they first kissed and whatnot. The family tree was also simplified, in ways that are beyond my ken.

The only thing is now you get random CTDs when you try to actually place an exported fambly, but at least it won't corrupt whatever neighborhood you're trying to move it to.

wizard_merlin:
Quote from: spockblock on 2011 February 26, 18:46:13

Quote from: jeromycraig on 2011 February 26, 15:02:22

Isn't moving a fambly to a new hood a Very Bad Idea?

Wut man? They fixed that whole broken system, which is part of the reason your sims don't have memories now and can't remember who they first kissed and whatnot. The family tree was also simplified, in ways that are beyond my ken.

The only thing is now you get random CTDs when you try to actually place an exported fambly, but at least it won't corrupt whatever neighborhood you're trying to move it to.


Do you really expect us to believe that EAxis managed to get it right this time and made it work like it is supposed to?

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