Awesomod discussion/questions/helpful tips thread
kissing_toast:
Quote from: wizard_merlin on 2011 February 01, 23:40:05
Really? Have you patched and are using the current version of AM, or are you talking out of your arse because you think the patch doesn't change enough to affect AM?
People have already posted that they are getting "core mismatch" errors after patching which would suggest that AM doesn't work with the latest patch, yet here you are saying it does.
It does work, just as good as the ignore button that pops up. Of course the core mismatch error pops up, there's a new SP/patch, seeing as the patch changes few minor things AM still works just fine.
Moryrie:
Have to agree with the toast on this. It does work perfectly fine, even though you need to click through a couple popups telling you to get rid of your mods.
gotchan:
Quote from: Moryrie on 2011 February 02, 00:00:36
Have to agree with the toast on this. It does work perfectly fine, even though you need to click through a couple popups telling you to get rid of your mods.
Mine is was crashing. I was getting the nag last night that AM was going to expire in the wee hours of this morning. Today i redownloaded AM, and applied the new patch. I get the EA unofficial mod warning, the AM core mismatch warning, everything loads correctly, then on the first action a sim attempts a crash to desktop even before the NRass notifications.
My configuration is unique, just like everyone else's, but the only change between my configuration yesterday and my configuration today is the EA patch. So i suspect they've changed something that is going to cause problems for some people until it's found and adjusted for.
ETA: On the third attempt a sim successfully got out of bed and into the shower, so…who knows? We'll see how long it runs.
Moryrie:
I just had a crash switching from buy mode to live mode. But I'd been running smoothly for about an hour.
ciane:
Quote from: Kyna on 2011 February 01, 17:02:07
I've seen much the same thing happen when sims get promoted at the end of a shift that starts before midnight and ends after midnight (i.e. sims in the crime career and sims in the medical & law enforcement careers who get called in to work).
What I've noticed:
- it doesn't matter if the day would be a normal work day or not, the game thinks they are due at work
- if they don't go to work, their performance meter drops until I send them to work
- if they do go to work, their performance meter doesn't rise, unless the shift extends beyond midnight - at midnight they start gaining performance
- at the end of the shift I have to cancel the work interaction otherwise they stay at work
I have AwesomeMod and Twallan's overwatch and master controller. All EPs / SPs up to Late Night, all fully patched.
Thanks for the response. It happened to him again and I left him at work until after midnight this time. (His shift starts at 3 p.m. He's in the cooking career.) Unfortunately, his meter didn't move and he didn't get paid at all. (I thought I might trigger a new boss or a co-worker, but neither of those happen when the game doesn't recognize a work shift.)
I'll go back to an old save and make sure I send him home earlier.
Added: No luck. He didn't get paid if I had him leave right on time or a little late or really late. I finally used familyfunds to give him the money he should have earned during his shift.
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