Awesomod discussion/questions/helpful tips thread

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pbox:
I've been tuning 0xC2D9D4BE5390D589 "Books" (prices/availability/career levels) since forever, and this used to work as expected up to 1.8.25. Then I reinstalled and patched to 1.17.something, and now even changing just the prices makes my writers thow wobblies (and also borks up the bookstore interface).

I can't really test the same set of files without AM (since I override the AM careers, and they're interrelated with Books), hence the question: are you doing anything in AM that would affect the way this data is used, in particular the prices, and that's been changed between 1.8.25 and now? Like some calculation going on that relies on the default prices or something? Or do I need to do anything special now if I want to tune this file (like overriding AM, but that I already tried)?

Is this maybe related to the "written books not buyable" issue that has been reported in November and again recently? Written books are not buyable in my game either, with or without the tuning file (and I have the option enabled).


All my XML is from the actual game I have (the reinstall is on a different OS, so I don't have any old files lurking about .. I also re-cloned Books to make sure). Again, the AM I use is *not* the current version, but I can't tell anyway at what point this has changed (I didn't have a game between 1.8.25 and 1.17). I can post a screenshot of the wobblies if that would make sense ("given key was not present in the dictionary" somethingorother about book genres).

wizard_merlin:
Quote from: pbox on 2011 January 28, 22:52:57

Again, the AM I use is *not* the current version, but I can't tell anyway at what point this has changed (I didn't have a game between 1.8.25 and 1.17). I can post a screenshot of the wobblies if that would make sense ("given key was not present in the dictionary" somethingorother about book genres).


Didn't you get the message last time, NO support is offered or available on older versions of AM.  Just because the OLDER version isn't working right doesn't mean that new version has the same problems.  You might want to try patching and use the current supported version of AM.

ciane:
I'm playing the Crosby's of Riverview. He was just shy a promotion at the end of his shift, so I called up the boss and invited her out. He asked for,and received, a promotion and a raise. As a result of the promotion, he then had the next two days off work. Yet, the next day, his work timer counts down to his previously scheduled work. (The letter "W" for Wednesday is greyed out, but the time until work reflects the time remaining as if it's a work day.) If he doesn't go to work, the work meter drops into the red and he gets the red "missing work" notice even though no notice of work or carpool appeared. If he goes to work, the social and fun mood meters reflect appropriate actions going up if he chats with co-workers or relaxes. However, the work meter doesn't raise at all during a complete shift and if he works on cooking, his almost maxed cooking point doesn't complete. He does get paid for the shift.

I don't have any work mods. I have twallan's overwatch and master controller in addition to AM. I have all EPs and one SP: HELS.

I do have a saved file with him at the library studying cooking about 30 minutes prior to his work shift.

more: I have to click him off at the end of work or just puts in overtime. The timer did reset to normal after his shift though.

Kyna:
I've seen much the same thing happen when sims get promoted at the end of a shift that starts before midnight and ends after midnight (i.e. sims in the crime career and sims in the medical & law enforcement careers who get called in to work).

What I've noticed:
- it doesn't matter if the day would be a normal work day or not, the game thinks they are due at work
- if they don't go to work, their performance meter drops until I send them to work
- if they do go to work, their performance meter doesn't rise, unless the shift extends beyond midnight - at midnight they start gaining performance
- at the end of the shift I have to cancel the work interaction otherwise they stay at work

I have AwesomeMod and Twallan's overwatch and master controller.  All EPs / SPs up to Late Night, all fully patched.

Lt. Vasquez:
Okay, I've done a search for patch 1.19, and I'm not asking WHEN it's gonna be updated, just IF it has been yet, if not, I'll wait for El Presidante to update his nice Awesomemod. so, Has it been updated? cause the test version, sadly, is nonexistant. and the main version is not up to the latest patch.

thank you for your time.

*prepares fire retardant suit for being flamed*

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