Awesomod discussion/questions/helpful tips thread
EsotericPolarBear:
I couldn't find anything using search....is there no auto-socialize macro with AM?
sbjamesphotography:
Will Awesomemod work with the Late Night 6.1? If not, does anyone have or know of a list of mods that will work with it? Thanks.
jezzer:
Quote from: sbjamesphotography on 2011 January 25, 00:42:38
Will Awesomemod work with the Late Night 6.1? If not, does anyone have or know of a list of mods that will work with it? Thanks.
This is the part where we tell you to learn how to search.
spockblock:
Quote from: sbjamesphotography on 2011 January 25, 00:42:38
Will Awesomemod work with the Late Night 6.1? If not, does anyone have or know of a list of mods that will work with it? Thanks.
Run.
catsahoy:
Quote from: J. M. Pescado on 2011 January 18, 02:54:33
Bad skill modifiers is an intrinsic EA flaw, where damage accumulates over time, due to the really hokey way EAxis accumulates skill modifiers, which is, frankly, awful. We presently do not have a preventative solution that will reduce the incidence of bad modifiers, only a fixer for it afterwards.
Haven't played since ambitions and just got the missing ui/sim/naked sim issue when playing in bridgeport. Though I saved often and under different names, about half of them were borked. Found out the hard way I have to double check my save files as well as use fixall.
On that note, decided to play around with fixing an old working save file and your mod found 300+ bad skill modifiers along with 3 bad butts (lul).
First time saving after fix, the game borked and did an immediate CTD. Tried again and it seems ok though I expect it will CTD again.
Anyways, the game must be allergic to working code. It never CTDed when it saved 5 thoroughly f*ed up files....
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