Awesomod discussion/questions/helpful tips thread
jezzer:
ZOUNDS! Madame Mim is right!
Eat a bag of dicks, yade steele.
J. M. Pescado:
Quote from: Madame Mim on 2010 December 28, 21:17:05
What gets me is that this info is written down in the info for both mods. Pescado definately says that turning off his story progression in the config is so that it is compatible with other, non-core, 3rd party story progressions. Taking the time to read the FRONT BLOODY PAGE of Twallen's mod gives you the specific info that it is compatible if you turn of Awesome story progression.
Strictly speaking, there's no "if". AwesomeMod refuses to run AwesomeStory and will ignore the setting if you have Twallanian Story installed, by design.
Grimma:
Quote from: threedeedino on 2010 December 28, 19:36:30
I recently patched my game (on the Launcher it says that it is Version 1.18.9.009017, I don't know what it was before). Previously, AwesomeMod was working just fine; after, when I tried to install some Sims3Packs, an announcement came up that basically said that I had to update the Mod, which to my knowledge I did correctly following the installation instructions provided in the sticky. I downloaded and unzipped the mod into my Mods>Packages folder and into the appropriate subfolders. No dice. Then I tried reinstalling the framework into the main Sims 3 folder, which didn't work either. I have since been steadily trying everything that I come across, but I'm not really tech savvy at all, so I don't understand a lot of this. All I know is that at present, I can't get the mod to work, very little of my CC is showing up (seemingly everything that is in .package format) and I'm ready to throw things. Help?
One thing that I know I have to do is edit the Resource file, but I don't know how to do that.
Search moar, little noob. You are on the right track. The answer is on the boards.
firstcharmander:
I've been wondering about a few functions of awesomemod.... and some other things....
1. With Unified Billing on, what happens if the NPC household has insufficient funds? Doesn't look like it's getting repo --- does it get added to next bill?
2. Do special jobs that are assigned to NPC such as Consignment Specialist give any pay? If they don't, then NPC that get chosen gets screwed over and keep losing funds over time from unified billing. If special jobs does pay, anyone know if they give more over time? My game keeps assigning NPC from inactive households instead of the homeless service NPC pool so I've been concerned.
spockblock:
http://www.grassrootsdesign.com/intro/
Hope this helps!
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